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50 Cent: Blood on the Sand

 
50 Cent: pop culture icon, businessman, philanthropist and superhero, or so the game would have us believe. The mogul’s new game scores perfect marks as a representation of cross-media sensationalising, but as a game it doesn’t fare so well. Any refreshing quirks, of which there are some, are promptly quashed underneath a mound of generic level design and sloppy AI programming. Its machismo is firmly tongue-in-cheek, but self-effacing irony can only stretch so far. Much of the reputation surrounding the game comes from Fiddy himself. You’re just as likely to distance as many people with such a contentious figurehead as attract, and anyone who played the terrifyingly abysmal 50 Cent: Bulletproof is unlikely to pledge allegiance to the continuation of the franchise. Bulletproof’s formula, however, has been broken down and rebuilt from two major sources: the sequel smacks of two parts Gears of War to one part The Club, whilst also reminiscent of an eighties arcade game in that there’s no ... (link)

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