Published 29 days ago
at Gamasutra News
In a new Gamasutra feature, experienced game developer and manager Troy Dunniway, a veteran of studios like Microsoft, EA, Insomniac, and Ubisoft, discusses some of the major risks involved in transitioning from a small to large development team and how to identify and avoid them. The first part in a two-part series, this feature covers four of the 10 risks outlined by Dunniway -- business risks, pre-production risks, process risks, and team risks -- and ...
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