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GDC 2009: Killing the Gears of War 2 deadline

 
Epic Games' Rod Fergusson describes how the best-selling shooter was made in just two years and how fixed release dates can help developers make tough decisions; Franchise growth tips also on tap. (link)

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Epic Games' Rod Fergusson describes how the best-selling shooter was made in just two years and how fixed release dates can help developers make tough decisions; Franchise growth tips also on tap.  ...