Published 4/14/2009
by Justin Haywald
at 1UP RSS feed
Saw is the latest horror movie turned game. Recently, the trend has gone the other way, notably with Resident Evil and -- sticking with the Konami theme -- Silent Hill , Saw's grounding in a more realistic world of horrible, unthinkable choices (when compared to the straight-up action of other survival horror titles) would seem to present a development challenge. Developer Zombie Studios hopes to evoke that same panic and frenzy that permeates the films, of being trapped by a pathological madman, in their game adaptation.
Like in the movies, the game drops you into a series of the Jigsaw Killer's traps, and forces you to find your way out. Videotape messages and clues scrawled in books lead you along the path to freedom, and you can interact with others also trying to find their way out -- though some more dangerous characters, driven mad by the situation, are not so approachable. John Williamson, president of Zombie ...
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