Published 6/5/2009
at G4 TV - TheFeed
Konami could be producing my favorite Silent Hill since the original -- ironic, given Silent Hill : Shattered Memories is a remake (they're calling it a "reimaining") of the first journey to the foggy ocean town. Konami enlisted Climax, the same European studio who produced Silent Hill : Origins (a game I didn't actually play) on PSP, to see what they could do with Silent Hill with the Wii in mind.
I watched someone demo Silent Hill : Shattered Memories this afternoon, and while it's clear this latest Silent Hill is still pretty rough around the edges, I'm already a firm believer in their design principles and hopeful the execution live up to the easily identifiable promise.
Their smartest decision? Removing combat from the equation. Combat has been a weak point of the Silent Hill series since day one. It's never been good -- ever. You can try to rationalize that some iterations of Silent Hill managed combat better than another, but at the end of the day, it ...
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