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For years, I’ve told every aspiring designer who would listen that he or she needed to learn how to code. In today’s work world, the need to understand code of some sort is critical. In Wizardry 8, for instance, I did all the scripting that controls the entire story, all the ...
Gaming
The Art History of Games is a three-day public symposium in which members of the fields of game studies, art history and related areas of cultural studies gather to investigate games as an art form. Speakers include Ian Bogost, Brenda Brathwaite, Jesper Juul, Frank Lantz, Henry Lowood, ...
Gaming
John Romero
Courtesy of Chris Rickwood comes these composers:
Nadia Boulanger: Composer most well know for the students she taught and mentored.
Edgar Varese: The “Father of Electronic Music”
John Chowning: discovered FM synthesis which became the first real voice for the PC through the ...
Gaming
Music
PC
Tetsuya Mizuguchi
Rez
Wolfenstein 3D
Several months ago, I wrote a bunch of comments based on my reading of various level design documents. I periodically get requests for the series. The link to all of them is here, and I’ve also added it on the margin.
Gaming
John Sharp and I were recently interviewed for a Brainy Gamer podcast.
Had your fill of the “Are Games Art?” debate? This edition of the podcast, featuring an interview with veteran game designer Brenda Brathwaite and art historian John Sharp, takes the conversation in a ...
Gaming
A-Train
Chris Avellone, Aram Jabbari and I appear on a podcast for Bitmob this week talking about RPGs. The Chrono Trigger section is my favorite.
Chris and Brenda have worked on some of the most significant Western RPGs. Chris was the lead designer for Planescape: Torment and also worked on Fallout ...
