Gamasutra Blogs Latest Blog Posts |
Add as Favorite
Claim Blog |
http://www.gamasutra.com/blogs/expert/ - Gamasutra Blogs
Click on the "vote it up" button to submit a story below to our homepage.
If you're the owner of Gamasutra Blogs, claim your blog to unlock additional tools and reports.
I make games, I live that dream. I have had the chance to pass on my knowledge of games and writing to students and even to other industry professionals as an expert in my field apparently. What have I to complain about?
Gaming
Most game developers want a hit, but they are too worried about whether they are "worthy" enough to let themselves make one. "Worthy" is how you spend millions of dollars being boring. Forget worthiness. Time to get "sexy" instead.
Gaming
Kim draws some parallels between Chris Hecker's recent MIGS keynote and Edward R Murrow's 1958 speech on the responsibility of those bringing Television content to market.
Gaming
Yoichi Wada proves himself to be the smartest man in gaming. A rag tag team of translators attempts to keep up. I wonder if it was wise to check my coat.
Gaming
Do you think games take too long and cost too much money to create? Are you working on a game that's run out of steam? Pragmatic game development is about being practical when creating a game and focuses on shipping a good product.
Gaming
Greg Costikyan discusses the design of his recently published boardgame.
Gaming
gamasutra.com - 2 days ago
—
gamasutra.com —
The Following is a Postmortem on the game
Time Fcuk. That is all....
(more)
Time Fcuk - A Postmortem - by Edmund McMillen
Comments
vote down
GameSetWatch
found this 2 days agofound this
The Following is a Postmortem on the game Time Fcuk. That is all.
Gaming
We need to emerge from the shadow of our unsubstantiated fear that games are just gamesthat they are trivial, meaningless pursuits when there are better things to do with our time.
Gaming
The G-Star 2009 (November 26~29 at BEXCO, Busan) paid extra attention to family friendliness this year. In 2008 KOCCA (Korea Creative Content Agency), the G-Star organizer, implemented a dress code for booth models and wristbands for teens.
Gaming
Personality can explain why we like or dislike certain type of games. It can also explain why some developers are better at creating an specific type of game.
Gaming
Second in a series about the design and development of Planck v.0, a musical shooter recently entered into the 12th Annual Independent Games Festival.
Gaming
A-Train
Red Orchestra developer John Gibson points out that the path to indie success is long and hard.
Gaming
David Perry
NVidia
Sony
Steam
Presenting an intresting little flash game that has a special way to deal with it's game space.
Gaming
Lead designers are hired to make decisions - YES for what they want and NO for what they don't want. This is my rant on lead designers who only seem to say NO.
Gaming
Personality can explain why we like or dislike certain type of games. It can also explain why some developers are better at creating an specific type of game.
Gaming
Does the title of this article make you cringe? People have mixed feelings when it comes to C# and the .NET framework. This article outlines my reasoning for using C# for a commercial game on PC.
