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I'll tell you a little secret about the Super Mario Bros. games. They're not about the jumping. They're about the floating. It's no great trick to make Mario jump. Just press a button, and he jumps. The trick is managing the float, the drift, the momentum - whatever you like to call ...
Gaming
Mario
Ya ain't in Mrs. Quitter's School for Resettin' Babies no more. It's time ya graduated, kid! --Resetti
Thanksgiving was a holiday feast of gaming at my house, mainly because I decided to try something a little out of character for me. Rather than focus on one game at a time, I cracked ...
Gaming
Animal Crossing
Small craft warning: Sentimentality storm ahead with windy sincerity. Proceed with caution. Thanksgiving is the one holiday we haven't screwed up. Or maybe it's the one we've screwed up the least. Retailers insist on leveraging it as a launchpad for the Christmas marketing onslaught, and ...
Gaming
It was Thanksgiving 1992, and my mother and I were in the kitchen preparing the family feast. Suddenly we heard a loud squeal, followed by a wailing "Oh NO!", and then a burst of laughter. "They're playing that go-kart thing again," she said. "Yup," I replied, " Super Mario Kart ." ...
Gaming
Mario
In an astonishingly short period of time, Japanese developer Level-5 has transformed itself from a small developer operating under Sony's wing to one of the premier independent game companies in the world. They've set the bar high, releasing a series of highly polished, well-crafted RPGs, ...
Gaming
Level 5
Many of you who frequent my blog know Ben Abraham. He's been a regular reader and commenter here from the beginning, and he's a familiar presence on many other game blogs. Earlier this year he founded Critical Distance in an effort to highlight some of the best writing about games from all ...
Gaming
GDC
Before continuing you should know this post is anecdotal and makes no claims I can quantify with data. I'm surmising a few things based on my own observations and conversations with local MW2 players.
My son is playing Modern Warfare 2 , and so are a bunch of his friends. My students ...
Gaming
Today's issue of The New York Times Magazine features a piece on the indie game movement and includes interviews with Jason Rohrer, Jonathan Blow, Jenova Chen, and Clint Hocking - names familiar to most of you. It's a welcome story because it reveals a world of games that most people know ...
Gaming
So here I am, an elf mage in another high fantasy RPG. This time it's Bioware's Dragon Age , filling me with Baldur's Gate déjà vu and reminding me yet again of the coalescent predictability of the genre. I say that like it's a bad thing. It is and it isn't. Criticizing Dragon Age's ...
Gaming
The Thing
brainygamer.com - 22 days ago
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brainygamer.com —
Had your fill of the "Are Games Art?"
debate? This edition of the podcast, featuring an interview...
with veteran game designer Brenda Brathwaite and art historian John Sharp, takes the conversation in a different and, I hope, more useful ...
(more)
Brainy Gamer Podcast - Episode 26
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Applied Game Design
found this 22 days agofound this
Manifestos are fascinating documents. In the arts, they exist as snapshots of transitional cultural moments, offering insight into the ideas and motives of the artists who render them. Marinetti (Futurism), Breton (Surrealism), Zavattini (Neo-Realism), and Bazin (New Wave), were ...
Gaming
brainygamer.com - 20 days ago
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brainygamer.com —
This post is part of a short series
devoted to Uncharted 2: Among Thieves. You can find...
the first two posts here and here . We often talk about pacing in games, but I'm not sure we're all talking about the same thing. What exactly do we ...
(more)
Uncharted 2: On pace


