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http://tobolds.blogspot.com/ - A blog mostly about MMORPG ( Massively Multiplayer Online Role Playing Games ) and other games I'm currently playing. Please read my Terms of Service

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Thought for the day: Soloing
If you only want to play solo, and not cooperate in group content, nor interact with other players in other ways, why play a MMORPG in the first place? Wouldn't a single-player game be a lot cheaper and more convenient? Tobold's MMORPG Blog
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Arthas is safe from me
tobolds.blogspot.com — Via Biobreak I found this this interesting blog post raging against elitism from the Screaming Monkeys blog.... The author gets all excited about a comment on another blog, where some elitist players states his opinion that "casuals don’t deserve the ... (more) Arthas is safe from me
In favor of gradualism
To play a game like World of Warcraft a wide range of skills are used: tactical skills, skills of executing complicated maneuvers, and skills of knowledge of where to go and what to do. Now lets bundle all these skills up into one hypothetical skill score, and plot how much skill you need to ...
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Are you a pilgrim?
So the Pilgrim's Bounty holiday event in World of Warcraft is over, and yet again I only did half of the achievements which would have resulted in completing the big holiday event achievement, and get the "Pilgrim" title and turkey pet. After over a year of holiday achievements, I still haven't ...
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5,000 hours
I installed the AllPlayed addon in WoW yesterday, to get a better overview of all my alts. Although that isn't really a goal of mine, it turned out I'm already one third of the way to the gold cap, I think I need to waste some more money. :) But what struck me more was the realization that I had ...
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Practising what you preach
Syncaine wrote a reply on his blog to yesterday's post on why WAR failed. In that post he argues that 60% of WAR players were WoW tourists, and bases that number on people leaving after only one month. He says: "Because unless you are a believer in the Eurogamer method of MMO evaluation, for ...
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Destroying challenge
Syncaine finished Dragon Age, and had a very insightful comment : "You can actual ruin a good part of the game if you ‘game’ it too much. By that I mean it’s easy to destroy most of the challenge if you stack your party with Cone of Cold-tossing mages, kite mobs around, or save/reload to make ...
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Is the MMO market rational?
Massively had the news this week that Warhammer Online is shutting down two more servers . I remember we all speculated how many copies WAR would sell, and the safest bet was between 1 and 2 million. The problem was that these sales didn't result in subscriptions beyond the first free month, and ...
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Blog financing
Syncaine is now admittedly paid by Aventurine to promote Darkfall . Basically he has a "Buy Darkfall" add on his blog, and if people use that to buy Darkfall, he gets 20%, which I think is rather generous. Apart from being a perfect opportunity to make jokes about him as a corporate sellout, I ...
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The value of friends
... on Facebook appears to be less than 10 cents, according to Australian company USocial, who will happily sell you thousands of Facebook friends and Twitter followers for that price. Or used to, because now Facebook threatened USocial with legal action , and USocial at least temporarily ...
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Welfare cooking skill
Pretty regularly Blizzard nerfs some challenge in World of Warcraft and makes something which was previously hard to get a lot easier. That usually makes the people who couldn't do the hard achievement happy, but those who already did it on hard mode unhappy. And I must admit I'm not quite happy ...
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Gravity on the tank ratio
Gravity from pwnwear , a Death Knight tanking blog, asked on my input on the ratio of tanks to other classes in a guild . Basically the problem is that in a 25-man raid encounters require only 2 tanks (8% of players in the raid), or at maximum 3 tanks (12%). But in a 10-man raid or 5-man heroic, ...
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Thought for the day: Persistence part 2
Even a MMORPG ends one day, either by us quitting or by the servers shutting down. If we don't play to enjoy the moment, but play to achieve a certain level and quality of gear, what exactly remains from all of our efforts the day the servers shut down? Tobold's MMORPG Blog
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Phishing alert: Jade Tiger e-mails
Please be warned that today somebody swamped the internet with an extremely well made phishing mail, which looks very much like a genuine mail from Blizzard, and promises you a Jade Tiger in-game pet if you just fill out a survey. Of course to do so you'll have to type your Battle.net login and ...
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Dragon Age: Origins - Review
FTC disclaimer: I do have a material relationship with EA Bioware insofar as they did send me a free review copy of Dragon Age: Origins. Nevertheless the copy of the game that I actually played was a “Digital Deluxe” version bought via a Steam pre-order, thus including all existing additional ...
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Thought for the day: Persistence
It is claimed that a MMORPG is fundamentally different from a single-player RPG in that the MMO game has a persistent world: When you log off, the world continues to exist and things happen while you are away. In a single-player game the world freezes when you save it, and starts exactly there ...
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Mirkwood vs. Cataclysm
tobolds.blogspot.com — Technically I am subscribed to both Lord of the Rings Online and World of Warcraft, only that... the LotRO subscription is the "lifetime" deal. So I should be playing both games, and I should be equally interested in both both upcoming expansions, ... (more) Mirkwood vs. Cataclysm
Do not buy gold guides!
tobolds.blogspot.com — Earlier this year a fellow blogger named Markco asked me to have a look at his WoW... economics blog, and whether I would allow him to do a guest post on this blog. I had a look at his blog, which looked interesting enough, and allowed his guest post, ... (more) Do not buy gold guides!
How big is the US market for MMORPGs?
Bigeyez alerted me to a Gamasutra article quoting a NPD study saying: "14 percent of U.S. consumers have a subscription to an online game like World of Warcraft." The US has about 308 million citizens, so if this study counted each of them as a possible "consumer", there would be over 42 million ...
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Spice of variety
Let me tell you how a typical play session of mine goes: Usually I first log on those of my World of Warcraft characters with a daily cooldown, like the alchemist transforming a rare gem into an epic gem once a day. Send the epic gem to my jewel crafter, who not only cuts the gem and sends it on ...
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