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The idea of developing transportable avatars – avatars that will be able to move both within and between different virtual worlds – has been raised in popular and academic forums for years. However, to date it appears that relatively little progress has been made on this front. While there are ...
Gaming
This came out a while ago already, but I missed it until now. CCP Games' Lead Economist Dr. Eyjo writes:
The 3rd Quarterly Economic Newsletter for EVE Online is now available. This issue has the standard economic indicator of population, ships flown in space, price level reports and market ...
Gaming
EVE Online
I've published online a spreadsheet of data on the US dollar values of virtual currencies from eight different games, tracked over time from 2004 to 2009. And a Google Motion Chart also for those who like to look at pretty pictures (though this tends to draw attention to the two outliers more ...
Gaming
The gold standard of MMORPG combat Since the 1950s, game theory has been one of the basic ingredients of economic models. Nash’s Nobel-winning mathematical discovery, nowadays known as the Nash equilibrium , opened up a myriad of ways to formally analyze situations where a number of agents ...
Gaming
Second Life
Journal of Virtual Worlds Research , an online outlet for virtual worlds -related "think pieces" and scholarly papers, has published its sixth issue, titled Technology, Economy and Standards . Below is my selection of economy related papers from the issue, with comments.<!--break-->
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