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		<title>GamerBlips - Latest GDC News Articles</title>
		<link>http://gamerblips.dailyradar.com/gaming/gdc/</link>
		<description>The Web's top GDC news from GamerBlips - find more at http://gamerblips.dailyradar.com/gaming/gdc/</description>
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	<title>News: Noby Noby Boy reaches Jupiter</title>
	<link>http://gamerblips.dailyradar.com/article/news-noby-noby-boy-reaches-jupiter/</link>
	<description>&lt;p&gt;    Planet contains random nonsense. Surprise.       Keita Takahashi&#39;s certifiable PSN game Noby Noby Boy has reached Jupiter on its stretchy journey through the solar system.     BOY&#39;s astral girlfriend, called GIRL, grows according to the collective BOY-stretching of all players of the game. She reached the moon on 23rd February, Mars on 23rd May and the gas giant last Friday, 20th November, according to Kotaku.     GIRL&#39;s journey has had to sped along by adding a multiplier to players&#39; scores after the game sold poorly. Katamari creator Takahashi revealed at GDC that it would take 820 years to span the solar system at the initial 1:1 ratio.       Read more...                      &gt;       &gt;    &lt;/p&gt;&lt;p&gt;Find more top gaming news, videos, and blogs on GamerBlips: &lt;a href="http://gamerblips.dailyradar.com/gaming/"&gt;Gaming&lt;/a&gt;, &lt;a href="http://gamerblips.dailyradar.comhttp://gamerblips.dailyradar.com/gaming/noby_noby_boy/"&gt;Noby Noby Boy&lt;/a&gt;, &lt;a href="http://gamerblips.dailyradar.comhttp://gamerblips.dailyradar.com/gaming/ps3/"&gt;PS3&lt;/a&gt;, &lt;a href="http://gamerblips.dailyradar.comhttp://gamerblips.dailyradar.com/gaming/mars/"&gt;Mars&lt;/a&gt;, &lt;a href="http://gamerblips.dailyradar.comhttp://gamerblips.dailyradar.com/gaming/gdc/"&gt;GDC&lt;/a&gt;&lt;/p&gt;</description>
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	<pubDate>Mon, 23 Nov 2009 09:43:00 +0000</pubDate>
	
		<category>Gaming</category>
	
	
		<category>Noby Noby Boy</category>
	
		<category>PS3</category>
	
		<category>Mars</category>
	
		<category>GDC</category>
	
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	<title>Interview: Capy Talks Critter Crunch, Mobile Horrors</title>
	<link>http://gamerblips.dailyradar.com/article/interview-capy-talks-critter-crunch-mobile-horrors/</link>
	<description>&lt;p&gt;  Capy is a small independent game studio from Toronto, now 23 people strong. I met most of the company&#39;s founders at the 2003 GDC as OkayFun -� a small team with a very odd idea for a game (competitive skydiving), and no development experience, but a lot of heart and intelligence. Since those days, the company became Capybara, and released a number of games on mobile devices over the years -� some of which were ...  
           
  &lt;/p&gt;&lt;p&gt;Find more top gaming news, videos, and blogs on GamerBlips: &lt;a href="http://gamerblips.dailyradar.com/gaming/"&gt;Gaming&lt;/a&gt;, &lt;a href="http://gamerblips.dailyradar.comhttp://gamerblips.dailyradar.com/gaming/critter_crunch/"&gt;Critter Crunch&lt;/a&gt;, &lt;a href="http://gamerblips.dailyradar.comhttp://gamerblips.dailyradar.com/gaming/gdc/"&gt;GDC&lt;/a&gt;&lt;/p&gt;</description>
	<guid isPermaLink="true">http://gamerblips.dailyradar.com/article/interview-capy-talks-critter-crunch-mobile-horrors/</guid>
	<pubDate>Fri, 20 Nov 2009 10:25:00 +0000</pubDate>
	
		<category>Gaming</category>
	
	
		<category>Critter Crunch</category>
	
		<category>GDC</category>
	
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	<title>Assassin&#39;s Creed 2&#39;s Plourde On Why &#39;Fail Early, Fail Often&#39; Is The Wrong Approach</title>
	<link>http://gamerblips.dailyradar.com/article/assassin-s-creed-2-s-plourde-on-why-fail-early-fail/</link>
	<description>&lt;p&gt;  Patrick Plourde, the lead designer on Assassin&#39;s Creed 2 at Ubisoft Montreal, isn&#39;t a big fan of that whole &quot;fail early, fail often&quot; thing, ubiquitous as it may be among game design talks. &quot;Oftentimes I visit sites like Gamasutra or go to talks like GDC, and one thing they always say, this recent trend -- it&#39;s interesting but it doesn&#39;t relate to me,&quot; Plourde said during a session at the Montreal International Game Summit today, ...  
           
  &lt;/p&gt;&lt;p&gt;Find more top gaming news, videos, and blogs on GamerBlips: &lt;a href="http://gamerblips.dailyradar.com/gaming/"&gt;Gaming&lt;/a&gt;, &lt;a href="http://gamerblips.dailyradar.comhttp://gamerblips.dailyradar.com/gaming/ubisoft/"&gt;Ubisoft&lt;/a&gt;, &lt;a href="http://gamerblips.dailyradar.comhttp://gamerblips.dailyradar.com/gaming/gdc/"&gt;GDC&lt;/a&gt;&lt;/p&gt;</description>
	<guid isPermaLink="true">http://gamerblips.dailyradar.com/article/assassin-s-creed-2-s-plourde-on-why-fail-early-fail/</guid>
	<pubDate>Mon, 16 Nov 2009 18:29:00 +0000</pubDate>
	
		<category>Gaming</category>
	
	
		<category>Ubisoft</category>
	
		<category>GDC</category>
	
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	<title>News: WiiWare scaled by Rock &#39;n Roll Climber</title>
	<link>http://gamerblips.dailyradar.com/article/news-wiiware-scaled-by-rock-n-roll-climber/</link>
	<description>&lt;p&gt;    Also: My Zoo! Ninja Gaiden! Touch Golf.       Balance board game Rock &#39;n Roll Climber has been added to the WiiWare line-up for 800 Wii Points (approx. £5.60/8).     The game, unveiled at GDC as one WiiWare&#39;s hot prospects, uses the balance board, Wiimote and nunchuk to simulate mountain-climbing. There are indoor walls to practice on before you head outside to scale slippery waterfalls, treacherous mountains and thick jungles in search of glory.     My Zoo is the other game on WiiWare and costs 500 Wii Points (approx. £3.50/5). Made by Hudson, this involves animal breeding and, it seems, cleaning up their bottom-produce. Over-feeding will result in fat stock, while under-feeding may get you eaten. The latter might not be true. Factor in different feeding times and the unique demands of each species, and My Zoo may be more than meets the eye.       Read more...                      &gt;       &gt;    &lt;/p&gt;&lt;p&gt;Find more top gaming news, videos, and blogs on GamerBlips: &lt;a href="http://gamerblips.dailyradar.com/gaming/"&gt;Gaming&lt;/a&gt;, &lt;a href="http://gamerblips.dailyradar.comhttp://gamerblips.dailyradar.com/gaming/wii/"&gt;Wii&lt;/a&gt;, &lt;a href="http://gamerblips.dailyradar.comhttp://gamerblips.dailyradar.com/gaming/ninja_gaiden/"&gt;Ninja Gaiden&lt;/a&gt;, &lt;a href="http://gamerblips.dailyradar.comhttp://gamerblips.dailyradar.com/gaming/gdc/"&gt;GDC&lt;/a&gt;&lt;/p&gt;</description>
	<guid isPermaLink="true">http://gamerblips.dailyradar.com/article/news-wiiware-scaled-by-rock-n-roll-climber/</guid>
	<pubDate>Fri, 13 Nov 2009 11:16:00 +0000</pubDate>
	
		<category>Gaming</category>
	
	
		<category>Wii</category>
	
		<category>Ninja Gaiden</category>
	
		<category>GDC</category>
	
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	<title>GDC 2010 Reminds On Summit Submissions, IGF Student/Mobile Competitions</title>
	<link>http://gamerblips.dailyradar.com/article/gdc-2010-reminds-on-summit-submissions-igf-student/</link>
	<description>&lt;p&gt;  Game Developers Conference 2010 organizers are reminding potential Summit speakers that they have until Friday, Nov. 13th to submit lectures, with IGF Student and Mobile deadlines also impending. Held on the first two days of GDC 2010 at the Moscone Center in San Francisco -- next March 9th and 10th -- this year&#39;s GDC Summit line-up includes two new events in the form of the Social &amp; Online Games Summit and iPhone Games Summit. These ...  
           
  &lt;/p&gt;&lt;p&gt;Find more top gaming news, videos, and blogs on GamerBlips: &lt;a href="http://gamerblips.dailyradar.com/gaming/"&gt;Gaming&lt;/a&gt;, &lt;a href="http://gamerblips.dailyradar.comhttp://gamerblips.dailyradar.com/gaming/gdc/"&gt;GDC&lt;/a&gt;&lt;/p&gt;</description>
	<guid isPermaLink="true">http://gamerblips.dailyradar.com/article/gdc-2010-reminds-on-summit-submissions-igf-student/</guid>
	<pubDate>Tue, 10 Nov 2009 17:00:00 +0000</pubDate>
	
		<category>Gaming</category>
	
	
		<category>GDC</category>
	
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	<title>GDC 2010 Opens Reg, Details Reduced Pricing, Summit Specifics</title>
	<link>http://gamerblips.dailyradar.com/article/gdc-2010-opens-reg-details-reduced-pricing-summit/</link>
	<description>&lt;p&gt;  Game Developers Conference 2010 organizers have opened registration for the March 9th-13th event, confirming Social Game and iPhone Summits and revealing newly reduced price options for event passes. The first two days of the San Francisco-based conference will feature a total of eight summits, two of which are new to the GDC lineup: the iPhone Games Summit and the Social &amp; Online Games Summit. New for GDC 2010 are reduced conference pass prices with the ...  
           
  &lt;/p&gt;&lt;p&gt;Find more top gaming news, videos, and blogs on GamerBlips: &lt;a href="http://gamerblips.dailyradar.com/gaming/"&gt;Gaming&lt;/a&gt;, &lt;a href="http://gamerblips.dailyradar.comhttp://gamerblips.dailyradar.com/gaming/gdc/"&gt;GDC&lt;/a&gt;&lt;/p&gt;</description>
	<guid isPermaLink="true">http://gamerblips.dailyradar.com/article/gdc-2010-opens-reg-details-reduced-pricing-summit/</guid>
	<pubDate>Thu, 5 Nov 2009 12:09:00 +0000</pubDate>
	
		<category>Gaming</category>
	
	
		<category>GDC</category>
	
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