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2008 Xbox Live Player Stats Show Low Completion Rates
2008 Xbox Live Player Stats Show Low Completion Rates
In our latest in-depth Gamasutra feature, Microsoft Game Studios user research expert Bruce Phillips looks at a simple but vital problem - why people stop playing games, and what feedback we can give them to encourage them to continue. Phillips notes that, despite common attempts to balance difficulty for a wide range of audiences, players will still experience failure -- and negative feedback doesn't just lose players, it creates detractors. How serious is the quitting ...
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Do You Strive For Gamerscore Completion? [Achievement Unlocked]
Kotaku — ... out achievements for simply finishing the single-player game, and the numbers are much higher for most titles, but again that speaks volumes. Players are playing through a game without exploring, or attempting to achieve more. It could be an issue of frustration, boredom, distraction, or just plain laziness. You can read more on the data by following the link below. What I want to know is, how many of you actually go out of your way to score achievement points? Xbox Live Gamerscore, Completion Stats Show Major Trends [Gamasutra] ...

Gamasutra examines Gamerscore and game completion statistics
Joystiq — ... In a new feature, Gamasutra looks at Xbox 360 Gamerscore and game completion statistics in search of a reason why some players stop playing games in their library. According to the feature, a game's overall difficulty is the biggest culprit from ...

Less Than 30% of Gamers Ever Finished GTA4
The Escapist : Latest News — ... Achievements aren't just a little extra boost to completionists and fans of a particular game, they're also a surprisingly useful tool for collecting data. For instance, since many games award an achievement for completing the single-player campaign, if you look at how many people have logged playtime in a given game and then see how many of them have that achievement, you'll get a good idea of what percentage of players actually bother finishing the game. In a very intriguing piece over at Gamasutra , Microsoft Game Studios user research expert Bruce Phillips talks about some ...

What keeps you playing?
HBO — Gamasutra has an interesting article looking at what keeps people playing games. Of the nine titles in the study, Halo 3 was second in the percentage of players earning a campaign completion achievement (finishing the game), with a respectable 71% or so meeting that goal - but smack-dab in the middle of the pack (at just over 30%) when looking at total gamerscore completion. So... interesting, but not replayable? Or just too many difficult achievements? You make the call.(Louis Wu 18:40:39 +0000)

What keeps you playing?
My Halo News.com — Gamasutra has an interesting article looking at what keeps people playing games. Of the nine titles in the study, Halo 3 was second in the percentage of players earning a campaign completion achievement (finishing the game), with a respectable 71% or so meeting that goal - but smack-dab in the middle of the pack (at just over 30%) when looking at total gamerscore completion. So... interesting, but not replayable? Or just too many difficult achievements? You make the call.(Louis Wu 18:40:39 UTC) ...

EXP Podcast #50: In Search of Secrets
Experience Points — ... Invisible coin blocks, hidden passages within a level, and obscure collectible trinkets are just a few of the conventions often turn games into digital Easter egg hunts. However, in a time when large numbers of gamers never even bother to finish a game's main story mode, the reason behind the near-ubiquitous inclusion of in-game secrets is a mystery unto itself. This week, we use Andrew Vanden Bossche's ...

Thankful During Tough Times
Experience Points — ... I find it mind boggling that, despite the fact that many gamers don't even bother to finish games, developers still stuff their titles to the brim with optional content. Whether it is finding all of the hidden trinkets in Assassin's Creed, collecting star coins in New Super Mario Bros. Wii, or simply exploring the wasteland in Fallout 3, a gamer can easily spend dozens of hours on even the most linear games. For people on a budget, optional quests and challenges can keep the game fresh by offering ancillary goals in addition to the main story mode. For people that simply like ...

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