HD Remix designer has beef with Street Fighter IV
Destructoid —
You can't say anything bad about Street Fighter IV in this day and age. Believe me, I've tried. It's almost as bad as saying how rich you are and how many cars and houses you have in the middle of this economic downturn. Hell, it's worse to gamers. I've let it go, but Street Fighter II Turbo HD Remix chief designer David Sirlin hasn't. He goes off on his blog. It's long. Here's just a taste of what he dosen't like, some of which I agree with: you see the name before a ...
Street Fighter HD Remix designer has bones to pick with SFIV
Opposable Thumbs —
... . David Sirlin, the lead designer of Super Street Fighter II Turbo HD Hyper Wicked Boosh Fighty Fight HD edition, is in the second group... and he's not happy about some of the decisions made in the design of Street Fighter IV. ...
SFII HD designer calls out SFIV for user unfriendliness
Joystiq —
... Well, this is awkward. David Sirlin, a major designer behind Super Street Fighter II HD Remix (and the awesome Super Puzzle Fighter II HD Remix) is calling out Street Fighter IV. More specifically, he's calling out ...
HD Remix Designer Takes Issue With Street Fighter IV
Wired: Game|Life —
... A Few Things About Street Fighter 4 [Sirlin.net]
See Also:
Review: Street Fighter IV Brings Back the Old Ultraviolence
Game|Life Video: Street Fighter IV Smackdown
Capcom ...
Street Fighter II HD Remix Dev Disses SFIV
The Escapist : Latest News —
... for what it should have been, but since that never panned out and SFIV has now been received with open arms and rapturous praise, he's ready to give his two cents about the game. Though he admits there's "fun to be had" in the game, he's got some issues . Sirlin's issue the first: online play. In Ranked Matches, you can see who you're fighting first, so you can go ahead and kick them if you think they might be a threat to your standing. Furthermore, you can see who the other person is picking before you pick, so it's easy to just choose a counter character (though half the ...
Street Fighter HD Designer: Wha? Street Fighter IV Ain't Simple [Street Fighter]
Kotaku —
... throw, extra button presses to roman cancel, and many, many extremely difficult link combos work in concert to create that impenetrable wall of execution between you and the actual game (the interaction between you and your opponent). I wish we could get rid of all this stuff and focus more on the gameplay itself. Funniest part isn't how upset he is over such a thing (nor that he's not actually comparing SFIV to his own game), but how right he is! A Few Things About Street Fighter 4 [Sirlin, thanks everyone!]
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Argument: ‘Street Fighter IV’ - It’s Not The Game, It’s You
MTV Multiplayer —
... the game’s final boss, Seth. Some posts read along the lines of “playing on easiest difficulty and still can’t beat Seth” while others claim he’s the “easiest boss ever.” How can two completely opposite statements be said about the same game? People need to get used to practicing again, rather than having a magical princess throw them back on land every time they fall off a cliff. Game designer David Sirlin , who worked on “Super Street Fighter II Turbo HD Remix ,” enlightens us via his blog . He writes, “When I read about the 100/100 scores, I see again and again how ’simple ...
Work and Street Fighter IV
the-inbetween.com —
... Sirlin covers a lot of these better than I could, along with a bunch of extra high-level gripes (but a dedicated run and block button? I don’t know if I can get behind that, even if I own runbutton.com) ...





