Analysis: Valve's Lifetime Retail Sales For  Half-Life, Counter-Strike  Franchises
Analysis: Valve's Lifetime Retail Sales For Half-Life, Counter-Strike Franchises (flag)
www.gamasutra.com — divider December 3, 2008 Analysis: Valve's Lifetime Retail Sales For Half-Life, Counter-Strike Franchises Analysis: Valve's Lifetime Retail Sales For Half-Life, Counter-Strike Franchises Independent developer Valve has released lifetime retail sales figures for most of its own titles ...
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Valve reveals sales of its games; does not include Steam numbers
Big Download Blog — Filed under: Biz, Downloads, Left 4 Dead, Team Fortress 2Earlier today we reported that a former Half-Life 2 mod turned commerical product called Garry's Mod had generated over $3 million in sales just by being on Valve's Steam service. Today Gamasutra has an article that reveals how many games Valve itself has sold. There's a big catch, however. The numbers are only for retail sales of Valve's products. They don't include the number of units sold from the Steam service. Valve has ...

Analysis: Valve's Retail Sales Numbers
Evil Avatar - News Items — ... Gamasutra has written an article where they take a look at Valve's retail sales numbers and ponder how much those numbers are boosted by digital distribution on Steam. ...

HL Source mod generates $3m; Valve reveals retail sales numbers
Joystiq — ... Speaking of Valve, who as a general rule is very secretive with its sales figures (especially Steam), the company has released its worldwide lifetime-to-date retail sales (via Gamasutra). Pre-Steam release Half-Life is on top at 9.3 million, followed by Half-Life 2 at 6.5m and Counter-Strike at 4.2m. These figures don't include Steam sales, which CEO Gabe Newell has said he expects sales through the service to typically surpass retail sales. Full list after the break. ...

Come be amazed by Valve's lifetime retail sales figures
Destructoid — ... Gamasutra has got all of the numbers, but here are some of the more interesting ones: Half-Life (9.3 million units), Half-Life 2 (6.5 million), Counter-Strike (4.2 million), Orange Box (3 million), and lastly Left 4 Dead, which is estimated to fall between 3.6 - 3.9 million units sold. ...

Valve Reveals Lifetime Retail Sales for 'Half-Life', 'Counter-Strike'
G4 TV - TheFeed — ... Orange Box - 3 million Left 4 Dead - Estimated 3.6 - 3.9 million All in all, that's over 35 million units sold at retail. That doesn't even include numbers sold on Steam. Personally, I've purchased every single Valve game released (yes even Condition Zero...) and have done so on Steam since they started the service. What about you? Which games have you purchased and how many of them were bought in a store vs. Steam? Source

Valve Releases Ten Years Of Amazing Sales Figures [Corporate Gloating]
Kotaku — ... signing on to its digital download service. But if the drop between Half-Life and Half-Life 2 sales is an indication of the number of folks who went for the Steam version, we'd say the business is probably a success. Last year's collection The Orange Box topped 3 million, with Gamasutra estimating that the recently released Left 4 Dead will beat that by a good 600,000. Impressive. For more number fun, hit up the original report. Analysis: Valve's Lifetime Retail Sales For Half-Life, Counter-Strike Franchises ...

People Buy Valve's Games
Blue's NewsAnalysis- Valve's Lifetime Retail Sales For Half-Life, Counter-Strike Franchises on Gamasutra may come up a little shot in analyzing Valve's sales data, in par because the significant amount of digital distribution they've done is not part of the data on sales that have been released. It doesn't take much analysis to say they've sold a lot of copies, though, as word is that they've sold 9.3 million copies of Half-Life , 6.5 million copies of Half-Life 2 , and all told Valve has sold well over 36 million copies of their games at retail over the last decade.

NPD: PC game sales are down
That VideoGame Blog — ... It’s interesting to say the least, that a company whose whole purpose to report accurate sales figures for the gaming industry would leave out such a now major component of the PC sales market. So excuse us if we don’t take these number seriously as they leave out huge online retailers, like Steam and Direct2Drive, whose numbers of digitally sold and distributed games probably make up more than the 14% “decline” and then some. ...

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