PopCap may do DSiWare, definitely doing more DS software, and not so sure about WiiWare
GoNintendo —
... yet; I’m not clear that WiiWare has actually turned out to be as big of a success as they were hoping at this point. Part of it is just that the Wii is not a great platform for downloadable. Maybe it’ll get better, but I’m not sure it will. So the DSi — yeah, maybe, it’s hard to say…And part of this stuff is, unfortunately you have to make some decisions about which platforms to pursue and which not to. But maybe. We’re definitely doing DS stuff.” - PopCap co-founder Jason Kapalka Check out the full interview here This entry was posted on Friday, January 2nd, 2009 at 12:53 pm ...
Popcap offers a firm 'maybe' to DSiWare
Joystiq [Nintendo] —
... In a Gamasutra feature interview, Brandon Sheffield asked PopCap cofounder Jason Kapalka about the possibility of his company taking their super-popular casual games to download services they have yet to serve -- which means ...
GameSetNetwork: The Best Of The Week
GameSetWatch —
... and some of our other notable sites such as Game Career Guide this week, headed by a neat PopCap interview with CCO Jason Kapalka - his disdain for hex-based puzzlers is v.cute.
Also in here - our gigantic year end round-up with reader comments, plus that rare interview with Sonic co-creator Yuji Naka about why he left Sega, his new Let's Tap game, and lots more, plus some Game Career Guide design challenge winners and new challenges.
Apple of eye:
Casual Game Design: PopCap's Jason Kapalka and Bejeweled Twist by Brandon Sheffield ...
The secret ingedients in Bejeweled Twist
Fidgit Atom Feed —
... Gamasutra's Brandon Sheffield interviews PopCap co-founder Jason Kapalka. It's fascinating to read some of the insight Kapalka provides into the game's design, particularly if you've played it for any length of time. What might have seemed like a minor variation on the match-3 theme is actually a carefully calculated game design. ...
Try Out Puzzle Quest Galactrix Via Online Demo
GamerBytes —
... you can play a standard battle of Puzzle Quest: Galactrix. Unlike the original Puzzle Quest, which used a set of squares in a grid, Galactrix going into the world of Hexagons on a more circular playfield. People have commented that generally hexagons "scare" some people due to their complexity. If you're not quite sure if you can handle it, check out the demo above. ...
GamerBytes Interview: Travelling The Galactrix With Steve Fawkner
GamerBytes —
... There was a recent interview on Gamasutra with Jason Kapalka (CCO of PopCap Games) where the topic of Hex grids came up. It was discussed how their Bookworm game originally used a hex grid, but people were turned off by it because "they give off a vibe of science, of dirty stuff, of war games, and hex paper, something about them just turns people off." They got around it by somewhat "faking" a hex grid using squares. ...
Hex Harvest: Greed Corp For PSN
GameSetWatch —
... W!Games, the Amsterdam-based developer behind the PC/Wii editions of My Horse and Me (which we briefly mentioned just yesterday!), is taking a different, less casual approach with its first PSN title, Greed Corp. It even uses a hex grid, which, if you believe PopCap's co-founder and CCO Jason Kapalka, is "repellent" to casual gamers. ...


