China Q2 Game Revenues Top $900 Million
Edge Online - Interactive Entertainment Today —
... Free-to-play games operator Tencent Holdings held 20.2 per cent of the market and generated 1.24 billion yuan in revenues, reports Reuters. ...
Chinese games industry grows in Q2
Gamer Limit —
... According to Reuters it’s free-to-play games operator Tencent Holdings that is the market leader, holding 20.2 per cent of the market and generating 1.24 billion yuan in revenues. ...
Tencent Leads China's $906 Million Q2 Online Game Market
Worlds In Motion —
... A Reuters report cited data from Analysys International, which said Tencent captured 20 percent of the overall Chinese online gaming market during the quarter. In addition to operating online games including Xunxian, Dungeon & Fighter, and QQ Huaxia, Tencent operates an instant messaging service, and other online businesses. ...
Chinese Online Game Revenues Continue Explosive Growth
GamePolitics News —
... Reuters reports that Tencent Holdings led the way in the quarter with a 20.2 percent share of the pie, or 1.24 billion yuan (approximately $182.0 million U.S.), by virtue of its free online game offerings. NetEase.com, which operates World of Warcraft in China in league with Activision Blizzard, took third place in the quarter, with 12.7 percent of the market and 780 million yuan (approximately $115.0 million U.S.). Research firm Analysys International provided the data. ...
Online gaming revenues soar in China
Massively —
Filed under: MMO industry, LegalOnline gaming revenues soared in China to 6.18 billion RMB (USD 906 million) in the second quarter of 2009, according to Reuters. They cite data from Analysys International, a research firm which states China's online game revenues for Q2 2009 were up 39.5 percent over last year. Among the top three earners (trailing behind Tencent Holdings and Shanda Games) was NetEase, the company which is presently the licensed operator of World of Warcraft in China. Reuters states that NetEase saw ...
The Chinese video game market
Bruce On Games —
... The Chinese game market is exploding. Q2 turnover this year was 40% up on Q2 last year. Total turnover there could be as high as $4 billion this year. So it is a substantial and well established market. ...
Social Gaming Roundup: Zynga’s Sehgal, EA Jersey, China Revenue, and Ice-T
Inside Social Games —
... . That’s up 39.5% from the previous year. A Reuters article on the matter also quote an industry regulator” who thinks yearly growth will come to between 30% and 50% over last year, for 24 billion-27 billion RMB ($3.5 billion-$4 billion) ...




