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Coder's Half-Million-Dollar Baby Proves iPhone Gold Rush Is Still On | Gadget Lab from Wired.com
Coder's Half-Million-Dollar Baby Proves iPhone Gold Rush Is Still On | Gadget Lab from Wired.com
Ethan Apple's iPhone application store is as crowded as a Beyonce concert, with more than 20,000 apps available. But one independent developer still managed to rake in $600,000 in a single month with a single iPhone game. Ethan Nicholas, developer of a tank artillery game called iShoot , told ...
20 games Wired.com says you need for your iPhone
20 games Wired.com says you need for your iPhone
fidgit.com — I'm actually glad I don't have an iPhone, because that narrows down the choice of games to... play by several thousand. Literally. Right now, I see 3500 games in the iTunes store. Wired says there are "over 4700", but who's counting? My mind is blown and I'm paralyzed into indecision by anything ... (more) 20 games Wired.com says you need for your iPhone
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Want To Quit Your Day Job? Develop A Successful iPhone Game [IPhone]
Kotaku — ... a reasonable share of the profits of a game. So when iShoot quickly shot to the top of the store's games charts, Nicholas was in line to make a lot of cash. How much cash? At the moment, he's averaging a take of, oh, $37,000. A day. That's over $600,000 to date. "I'm not going to be a millionaire in the next month, but I'd be shocked if it didn't happen at the end of the year," he told Wired. "If it weren't for taxes I would be a millionaire right now". Coder's Half-Million-Dollar Baby Proves iPhone Gold Rush Is Still On [Wired] ...

Indie iPhone dev makes half-a-mil, we question our career choices
Joystiq — ... Dear Whoever is in charge of this sinking ship, This games journalism thing has been great, really it has, but word around the campfire says iPhone development is the wave of the future. So, with dreams of owning my own "dive-able" pit of ...

Engineer Earns Half-Million From iPhone Game
The Escapist : Latest News — ... his job, teaching himself Apple's platform and spending eight hours a day working on the game, iShoot was launched in October to little fanfare. It wasn't until January's free iShootLite , a free downloadable demo of the full game which received 2.4 million users, that 320,000 people were convinced to purchase the full game. "I'm not going to be a millionaire in the next month, but I'd be shocked if it didn't happen at the end of the year," he said in a phone interview with Wired . "If it weren't for taxes I would be a millionaire right now." Nicholas was inspired by the ...

The Top iPhone Game Development Resources For Beginners
GameProducer.Net — ... handheld dominance”‘ - Oberon Media is excited about the App Store opportunities. Trouble in the 99 cent App Store - Not sure if it’s trouble, but you can get a pretty good picture about what they sell in app store (mainly Games 23%, Entertainment, 11%, Utilities 10%…) iPhone Developers Go From Rags to Riches - Really cool & motivating story about an indie who made it big in iPhone development. Coder’s Half-Million-Dollar Baby Proves iPhone Gold Rush Is Still On - Another great story about the ...

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