Square Enix says they’ve fallen behind in multiplatform development
GoNintendo —
“Square Enix as a whole fell behind in multi-platform development.” - Square-Enix Game Development Manager Fumi Shiraishi This is one of the reasons they have opened a studio in L.A.. They plan to cater a bit more to the North American audiences, and going multiplatform should help to drive that point home. Unfortunately, we don’t know just how multiplatform Square Enix intends to go. I’m guessing that means more PS3/360 projects, but you never know. Link Posted March 19th, 2009 at 1:43 pm | ...
Square Enix wants Western fans, doesn't want an FPS
Destructoid —
... "Square Enix isn't necessarily shifting, it's more of a growth," explains game development manager Fumi Shiraishi. "The stuff [games created by Square Enix in Japan] does what it is supposed to do...but the Japanese market isn't growing." ...
Square Enix 'Fell Behind,' Opens LA Studio
GayGamer.net —
... team is attempting to follow in the footsteps of previous Square Enix games by taking risks and trying to create an experience gamers haven't seen before. "The developers at Square Enix aren't afraid to try new ideas."
"There is no point in making another FPS," he explained. "Our task is different."
We look forward to seeing the results of this experiment when Square's LA studio releases the currently undisclosed "Western niche" game it's developing.
Coming to America: Square Enix sets up LA game shop [Ars Technica]
Square Enix summons development studio in LA
Joystiq —
... In a move that we'd have considered entirely out of the ordinary just a few years ago, Japanese developer Square Enix has shored up on the west coast of the US and opened shop. According to Ars Technica, this new development studio plans to cater to a ...
Square Enix Sets Up Shop in L.A.
PlayStation LifeStyle —
... are several hurdles that they need to overcome. The studio is actively looking for staff members, and the success of titles developed by this studio are, as of now, uncertain. Even the genre of their debut title hasn’t been decided yet, and Shiraishi admitted that Square Enix has behind in terms of multi-platform development. Shiraishi will be attending GDC ‘09 later this month as part of Square Enix’s campaign to hire fresh talent for the fledgling studio.
[Source] ...
Square Enix Emigrates to the US
That VideoGame Blog —
... Ars Technica is reporting that Japan-based game developer, Square Enix, has finally pulled the trigger and opened up shop in Los Angeles. The idea is to bridge the cultural gap between Square Enix executives and western gamers by employing western developers. ...
GDC: Final Fantasy Maker Square Enix Goes After U.S. Gamers With New Studio
GameLife —
... "We are exploring genres outside of role-playing games," he said, but did not specify which genres. In a separate interview with Wired.com sister site Ars Technica, Shiraishi said the game would not be a first-person shooter: "There is no point in making another FPS. Our task is different." ...



