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Crossing Boundaries
Crossing Boundaries
It's hard enough for controversial games to make it onto store shelves in their country of origin, but what happens when the publisher aims for an international release? Mathew McCurley tackles the problem of local censorship in a global industry.
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'Crossing Boundaries': The International Flavor of Gaming [Censorship]
Kotaku — ... through creative game mechanics. But the uncertainty that shrouds the ratings processes all over the world is a giant red flag for all but the most courageous game companies. Of course, this ignores many of the good points of a more international scene, and I can't imagine there's a good way to get around this (short of trying to create an isolationist industry, which is unreasonable from several fronts). But it's certainly an interesting problem to ponder. Crossing Boundaries [The Escapist] ...

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