1up.com - 1/15/2009
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Dead Space Afterthoughts
EA Redwood Shores talks about the good, bad, and confusing elements of its critically-acclaimed horror game.
By Philip Kollar
Along with Mirror's Edge and Spore , Dead Space established Electronic Arts as a top tier publisher of original intellectual properties in 2008. We fought our fears and conquered the creatures on the USG Ishimura, and then hunted down EA Redwood Shores executive ...
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Gaming Gibs for 1/15/2009
Gaming Nexus —
by: Charles Husemann NEWS - Here are a few things I missed while trying to get .NET apps running on an iPhone :
Variety wonders if Sony is getting to artsy fartsy
Destructoid talks about how to piss off everyone in Left 4 Dead
1Up reflects on Dead Space
Everyone starts to realize that the Spike TV VGA's are a waste of time
GameSetWatch composes a ballad to John Riccitiello
More Zork artwork surfaces
2K ...
Dead Space Postmortem
Blue's News —
Dead Space Afterthoughts from 1UP.com is a Q&A with EA Redwood Shores executive producer Glen Schofield looking back at what went right and wrong with Dead Space , the horror-themed science fiction shooter. The conversation covers the game's inspirations, pacing, their hero, difference between the different console versions, and more. The discussion includes some spoilers, so if you haven't played the game yet, consider yourself warned.
1UP: Dead Space Afterthoughts
Evil Avatar - News Items —
... Warning: The interview contains some spoilers.
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