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Dead Space Afterthoughts
Dead Space Afterthoughts
Dead Space Afterthoughts EA Redwood Shores talks about the good, bad, and confusing elements of its critically-acclaimed horror game. By Philip Kollar Along with Mirror's Edge and Spore , Dead Space established Electronic Arts as a top tier publisher of original intellectual properties in 2008. We fought our fears and conquered the creatures on the USG Ishimura, and then hunted down EA Redwood Shores executive ...
1 Comment
  • EmilyBlips EmilyBlips
    +1
    lol Those damned turrets. It's true that those segments were total beasts, but I agree that having surprising parts with different play styles contributes to the awesome pacing this game has. Man, I want to play it again.
    Posted 1/15/2009 respond (flag)
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Gaming Gibs for 1/15/2009
Gaming Nexus — by: Charles Husemann NEWS - Here are a few things I missed while trying to get .NET apps running on an iPhone : Variety wonders if Sony is getting to artsy fartsy Destructoid talks about how to piss off everyone in Left 4 Dead 1Up reflects on Dead Space Everyone starts to realize that the Spike TV VGA's are a waste of time GameSetWatch composes a ballad to John Riccitiello More Zork artwork surfaces 2K ...

Dead Space Postmortem
Blue's NewsDead Space Afterthoughts from 1UP.com is a Q&A with EA Redwood Shores executive producer Glen Schofield looking back at what went right and wrong with Dead Space , the horror-themed science fiction shooter. The conversation covers the game's inspirations, pacing, their hero, difference between the different console versions, and more. The discussion includes some spoilers, so if you haven't played the game yet, consider yourself warned.

1UP: Dead Space Afterthoughts
Evil Avatar - News Items — ... Warning: The interview contains some spoilers.

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