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Devs “need to bring some life to it,” EA’s Hutchinson says
Devs “need to bring some life to it,” EA’s Hutchinson says
When the original Army of Two was released last year, it was easy enough to pass it off as just another Gears of War clone, but really it wasn’t according to EA Montreal’s Alex Hutchinson. He offered a few more thoughts towards the problems of the shooter genre when we asked him ...
Army of Two will respond to fist bumping, poor European sales blamed for precisely that
Army of Two will respond to fist bumping, poor European sales blamed for precisely that
thatvideogameblog.com — As Alex Hutchinson from EA Montreal takes us through a demo of Army of Two: The 40th... Day at the Eurogamer Expo 2009, he explains that the original title sold an impressive 2.6 million copies worldwide, but the vast majority of these sales (70% to be exact) are from America. What does the ... (more) Army of Two will respond to fist bumping, poor European ...
Army of Two gets all Halloweeny
Army of Two gets all Halloweeny
thatvideogameblog.com — I’ve never played the original Army of Two , but from what I’m told their is a... lot of guys being macho and shooting other people. This happens in a ton of games, but evidently in Army of Two it happens to a level that is almost disturbing. You know the kind of level where ... (more) Army of Two gets all Halloweeny
Army of Two originally “a buddy cop kind of game”
Army of Two originally “a buddy cop kind of game”
thatvideogameblog.com — Moving from the unique title Spore to a more conventional one like Army of Two: The 40th... Day must have been an interesting experience for EA Montreal’s Alex Hutchnsion. We caught up with the ex-Maxis dev on the show floor of Eurogamer Expo 2009 on Saturday to get his views on the ... (more) Army of Two originally “a buddy cop kind of game”
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Army of Two: The 40th Day Weapons Customization Hands-On [Tgs09]
kotaku.com 9/25/2009 — While we've played the sequel to Army of Two plenty of times, today we got our first taste of how EA Montreal has iterate upon the weapons customization in The 40th Day. When the entirety of the Army of Two: The 40th Day weapons arsenal is unlocked ...
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videogamesloop.com 18 days ago — Army of Two: The 40th Day received a new trailer today from Electronic Arts highlighting some of the co-op moves in the upcoming sequel. The new Army of Two: The 40th Day trailer starts off showing the loadout screen where you get to customize your weapons. We also get to see some ...
Army Of Two Wants You
pressthebuttons.com 6/24/2009 — Are you feeling creative?  Maybe a little destructive?  Here's your chance to create a new weapon for the upcoming Army of Two: The 40th Day  for the Sony PlayStation 3 and Microsoft xbox 360 and, if your idea is popular enough, see it appear in the ...
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thatvideogameblog.com 8/13/2009 — Army of Two: The 40th Day will be released on Jan. 12 with “exclusive” access to the Extraction multiplayer mode for those early birds, EA has announced today. The sequel to the bromantic action comedy game Army of Two will follow Salem and Rio as they fight and fist-bump their ...
'Army of Two: The 40th Day': Light on the bromance
content.usatoday.com 6/18/2009 — For the sequel to cooperative shooter Army of Two, don't expect pistol-packing pals Salem and Rios to high-five or whip out an air guitar solo after kills. Instead, developers of Army of Two: The 40th Day, published by Electronic Arts,...
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Army of Two: The 40th Day GamesCom Trailer
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Exclusive Army of Two: The 40th Day Jonah's Debut Trailer in High Definition – G4tv.com
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Army of Two: 40th Day Extraction TrailerVoodoo Extreme 26 days ago
The latest trailer from Army of Two: 40th Day, this time showing off some clips from the game's...
Army of Two Originally a "Buddy Cop" Type of Game; 40th Day Responds to Fist-BumpingKombo.com 24 days ago
Army of Two is a game which means different things to different people, EA Montreal's Alex Hutchnsion revealed to That VideoGame Blog. "Everyone at first kinda thought it was a Gears of War clone," he noted, "but I really don't think that it is. I ...
Analysis: Turn-Based Versus Real-TimeGamasutra News 22 days ago
[In this in-depth design analysis, first published in the August 2009 issue of Game Developer magazine, Maxis designer Soren Johnson (Spore, Civilization IV) looks at the myriad factors in the decision to make a game turn-based versus real-time.] ...