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gamasutra.com - 10/7/2009
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[In this Gamasutra-exclusive postmortem, the Atlus team behind Shin Megami Tensei: Persona 4 -- most of which continued on from Persona 3 -- discusses its experience creating the acclaimed RPG, including a development overview as well as specific "What Went Right" and "What Went Wrong" highlights.] Our goal with Persona 4 was to create a title for young adults in a modern day school setting, but with appeal for a wide audience. For players who ...
siliconera.com - 10/7/2009
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siliconera.com —
While Atlus USA published Spectral Force 3 and
Operation Darkness, their internal studio in Japan hasn’t dabbled...
in HD development… yet.
(more)
Yes, Atlus Is Developing PS3 And Xbox 360 Games
playstationlifestyle.net - 10/5/2009
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playstationlifestyle.net —
If you have managed to get your hand’s
on the officially unreleased Demon’s Souls and have noticed...
that the online portion of the game does not work, don’t fret! The game’s developer, Atlus , has an answer of sorts, for you. “What this means is that users ...
(more)
Atlus Wants Demon’s Souls Fans to Relax
siliconera.com - 10/6/2009
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siliconera.com —
Shin Megami Tensei is on the rise, but
how popular is the series overseas? Atlus revealed sales...
figures for games released from August 2008 to July 2009 in their latest financial report.
(more)
Well, How Many Copies Did Persona 4 And Devil Survivor Sell?
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Atlus hired Persona 3 fans to make Persona 4
Destructoid —
... There's plenty more interesting tidbits in Atlus' Persona 4 postmortem, found on Gamasutra. They say that they think they flubbed up one of the character's designs, though we won't get into that, as it is a potential spoiler. Also, Atlus says that they didn't think the in-game weather system went off as well as they had originally hoped. I never really thought about it, but now I see what they're talking about. See for yourself in the full postmortem here. ...
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