multiplayerblog.mtv.com - 3/31/2009
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The developers behind "Fable II" tried letting players whistle to their dog -- but dropped the feature.
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Gamers who played last fall's Xbox 360 hit "Fable II" were supposed to feel an emotional connection to the virtual canine that faithfully followed their hero throughout the game.
The dog ...
kotaku.com - 3/26/2009
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kotaku.com —
See the Future , the next downloadable content
from Lionhead Studios for Fable II , will be...
hitting in weeks, Peter Molyneux told Kotaku today. "The next DLC comes out in the spring," he said. "We're in the spring now so don't think months, think ...
(more)
Molyneux: New DLC Coming to Fable II Very Soon, Fable ...
kotaku.com - 3/26/2009
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kotaku.com —
While Lionhead's Peter Molyneux seems to be working
on Fable III, he also mentioned that his studio...
is working on a non-Fable game which he hopes to show at E3. "Lionhead shouldn't be thought of as just doing Fable," he said. "Definitely not. In ...
(more)
Molyneux's Next Big Thing Could Show At E3, Perhaps Ooze ...
thatvideogameblog.com - 3/27/2009
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thatvideogameblog.com —
Kotaku got a chance to talk with the
grand Peter Molynuex and pried some information out of...
him about Fable II ’s upcoming DLC , “See the Future.” Well, pried probably isn’t the right word as Molynuex will talk about anything, but, ease of getting the information ...
(more)
Fable II DLC coming, Fable III already hinted at
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Voice Control Was In Fable II Before Molyneux Scrapped It
Kombo.com —
[image] Looking for a small bite of Fable II news? You're in luck! News today via MTV Multiplayer has told us that Fable II had some features cut (imagine that). In an interview with Stephen Totilo, Peter Molyneux revealed that, at one point, voice controls were in the game. To be more specific, the control was whistling for your dog. Ultimately, Lionhead found the feature to be too much of a gimmick and didn't add to the feel Molyneux wanted for the game. As a result, it was dropped. Would you have liked the feature to be included, or did Lionhead make the correct decision ...
Fable II tried 'gimmicky' voice controls
Joystiq —
... Fable II's canine companion was introduced as a means to connect gamers to the world of Albion, and although players could interact with the four-legged friend at the touch of a button, Lionhead initially tested microphone interaction as ...
Related: fable 2 pc, dr. dog
The World of Fable II Wastes Less Than The World of Fable I [Gdc09] —
Kotaku
I wasn't sure what to think of "The World of Fable II " when they played a blues song with the chorus "gonna give you a whippin'" before the panel started. What game had I been playing? I thought maybe I was in the wrong room, but then Fable II's Technical Art Director, Ian Lovett, started ...
Molyneux Talks 'Fable II' DLC —
G4 TV - TheFeed
Gaming legend Peter Molyneux took time out of his GDC schedule to sit down with video game blog Kotaku , and the creator of Fable and Fable II revealed some interesting info on what to expect from the next Fable II downloadable content: It's going to be big, and it's going ...