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Features - Rocksteady's Sefton Hill Unmasks Batman: Arkham Asylum
Features - Rocksteady's Sefton Hill Unmasks Batman: Arkham Asylum
As far as comic book superheroes are concerned, Batman is quite a multifaceted fellow. He's not only a skilled martial artist who can effortlessly beat the pulp out of thugs with his fists, but he's also a world-class sleuth and a tech whiz rolled into one deeply disturbed, conflicted human ...
News - Rocksteady's Hill: Batman's Success Down To Not 'Overstretching' On Game Features
News - Rocksteady's Hill: Batman's Success Down To Not 'Overstretching' On Game Features
gamasutra.com — Batman: Arkham Asylum 's 2 million-unit success was aided by "doing less," says Rocksteady's Sefton Hill --... ensuring a higher quality for fewer elements. There are "too many games out there that deliver lots of average content," Hill tells us in an ... (more) News - Rocksteady's Hill: Batman's Success Down To Not ...
“Game of the Year”: Single Player vs. Multiplayer
“Game of the Year”: Single Player vs. Multiplayer
sarcasticgamer.com — "Yeah, Jim, I think we've got this one wrapped up this year." This is going to be... an interesting year, because I get the feeling that the list of titles up for the ever-so-prestigious Game of the Year could be rather long. But more importantly, I also feel that the battle lines ... (more) “Game of the Year”: Single Player vs. Multiplayer
Batman’s success attributed to quality over quantity
Batman’s success attributed to quality over quantity
thatvideogameblog.com — According to Rocksteady’s Sefton Hill, Batman: Arkam Asylum has moved more copies by including fewer features. “It’s... easy to see how people fall into the trap of having so many features. It’s natural to equate features with quality, because that’s all ... (more) Batman’s success attributed to quality over quantity
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Batman: Arkham Asylum Interview
Blue's News Rocksteady's Sefton Hill Unmasks Batman: Arkham Asylum on Gamasutra talks about the reception met by Batman: Arkham Asylum , the recently released superhero game. They discuss the commercial and critical reception of the game, why Batman games are hard to get right, influences from other games, storytelling, challenges they encountered, lessons learned from the project, their development focus, and more.

Sefton Hill Discusses Batman: Arkham Asylum
GayGamer.net — ... In an interview with Kris Graft at Gamasutra, Sefton Hill, the director of Batman: Arkham Asylum discusses the success of the latest game, and what went right (though he skirts around talking about the negative issues brought up about poor boss fights). ...

Batman: Arkham Asylum creator focused on quality over quantity, hasn't played BioShock
Joystiq — ... In a lengthy post-mortem with Gamasutra this week, Rocksteady Studios creative director Sefton Hill spoke his mind on a mess of topics regarding this summer's surprise hit, Batman: Arkham Asylum. "There are too many games out there that deliver ...

Off the path
The Brainy Gamer — ... But lately I've begun to realize it's not really important for me to be first on the scene. Legions of other writers have previewed, sneak-peaked, and reviewed Batman: AA and Uncharted 2 - heck, we're already seeing post-mortems on these games - and I don't fancy myself a key figure in that wave. I'm sure I'll have something to say about Uncharted 2 because that game is right up my alley, but it probably won't look much like a review. ...

GameSetNetwork: Best Of The Week
GameSetWatch — ... latest comprehensive NPD analysis looks at the U.S. console retail figures for September 2009, with spotlights on the music game genre, hardware price cuts, Wii, console DLC and more." Beyond The Button Press "What opportunities are there for games that innovate using audio? LucasArts' Jesse Harlin takes a look at what new audio control possibilities technology has brought us, in this article originally published in Game Developer magazine recently." Rocksteady's Sefton Hill Unmasks Batman: Arkham Asylum "Director Sefton Hill of Rocksteady ...

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Rocksteady's Sefton Hill Unmasks Batman: Arkham AsylumGamasutra Feature Articles 10/19/2009
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40 years from now we're venture back out to the Moon for commercial industrial purposes. Profits will be had, things will go wrong (the destruction of the International Space Station, namely) and a critical struggle for survival will ensue. This ...
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