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Food For Thought: Metroid Prime 2 And Other M
Food For Thought: Metroid Prime 2 And Other M
I thought it’d fun to try a feature entirely based around the “food for thought” concept about Metroid Prime 2: Echoes and about Other M, which I dearly hope will make me cry tears of happiness.
An Explanation For Metroid Prime 3’s Pointless "Hyper Mode"
An Explanation For Metroid Prime 3’s Pointless "Hyper Mode"
siliconera.com — "However, with the proposal to make Hyper Mode the core system in Metroid Prime 3, Retro were... extremely reluctant to accept it at first..." (more) An Explanation For Metroid Prime 3’s Pointless "Hyper Mode"
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Food For Thought: Metroid Prime 2 And Other M
GoNintendo — ... in the Prime series by many fans. That’s a pretty harsh thing to say when you consider how the title is still worthy of a 90%+ review score. Quite refreshingly, the article below takes a look at Echoes from a positive standpoint, and then transfers some of that game’s ideas into elements that will hopefully be retained/removed from Metroid: Other M. It’s still very early in the Metroid: Other M game, but at least we can speculate! Article here

Metroid Prime 3: Quarterly Diaries #10
Daniel Primed:: Gaming Analysis, Critique and Culture — ... various shield generators. It’s very much another bit-part upgrade, but useful nonetheless. If you follow the trail along you come to a transit station with a giant cargo train which Samus can ride all the way back to the start of this area. I quite liked the trains as they look very industrious and link the environments well together. The train sends you right around to a room just nearby to where we landed the ship. Additional Readings Food For Thought: Metroid Prime 2 And Other M – Siliconera ...

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