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Gamasutra's Best Of 2008: Top 5 Disappointments
As a consumer, I would put holiday glut at #1. It simply makes no sense. I understand that traditional philosophy dictates that people are willing to spend money at this time so it is the best to put product to market, but I think video games subscribe to a different model. A game is a large ...
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The Year's Top 5 Disappointments
Sexy Videogameland — ... My individual contribution this morning was a roundup of the year's top five biggest disappointments. In my position I get to wear many hats -- blogger, critic, reviewer, industry reporter -- and I aimed here to incorporate the issues that I felt most frustrated about, and that I felt most frustrated the industry, during the year. Check it out! ...

Gamasutra’s Top 5 Disappointments of 2008
GoNintendo — Gamasutra comes in with a big complaint that many of you will side with. They believe that the Wii still lacks strong third party titles. I’ve seen a year-to-year improvement with third party games on Wii, but the quality still isn’t where I’d like it to be. It’s definitely slow going for Wii owners that want high-profile third party games, but as we continue on, there are bright spots to look forward to. Will 2009 end up being the year third parties truly wake up? Article here This entry was posted on Tuesday, December 9th, 2008 at 12:48 pm and is filed under ...

The Best Of 2008: Top 5 Overlooked Games
GameSetWatch — ... retrospective, Eric Caoili picks out the top five overlooked games of 2008, from Roogoo through Culdcept Saga and beyond -- with ten other 'honorable mentions' also included.] Throughout December, Gamasutra will be presenting a year-end retrospective, discussing notable games, events, developers, and industry figures of 2008, from the perspective of our position covering the art, science, and business of games. Previously, we tallied up 2008's top disappointments and downloadable titles. Next, we'll cover this year's top five overlooked ...

Gamasutra's Best Of 2008: Top 5 Gameplay Mechanics
GameSetWatch — ... Editor At Large Chris Remo has picked out the top five game mechanics of 2008 -- including Braid, Left 4 Dead, and more -- along with ten more significant honorable mentions.] Throughout December, Gamasutra will be presenting a year-end retrospective, discussing notable games, events, developers, and industry figures of 2008, from the perspective of our position covering the art, science, and business of games. Previously, we tallied up 2008's top disappointments, downloadable titles, and overlooked games. Next, we'll ...

The Best Of 2008: Top 5 Indie Games
GameSetWatch — ... the editors pick out the top five independent games of 2008 -- including Cursor*10 and Rom Check Fail -- along with ten notable indie games that get honorable mentions.] Throughout December, Gamasutra will be presenting a year-end retrospective, discussing notable games, events, developers, and industry figures of 2008, from the perspective of our position covering the art, science, and business of games. Previously, we tallied up 2008's top disappointments, downloadable titles, overlooked games, and gameplay mechanics. ...

I Love To Be Wrong
Sexy Videogameland — ... no?). The Grasshopper game looks to be still on, too. Okay, so I maybe spoke too soon. Y'know, it happens -- I can be a pessimist! From now on, failing evidence to the contrary, I promise to keep my hopeful outlook. And speaking of surprises, we're continuing our year-end retrospective at Gamasutra, and today I kicked in the top five most surprising news stories of the year. Please check it out! If you haven't been keeping up, we've already rounded up 2008's top disappointments, downloadable titles, overlooked games, gameplay mechanics ...

The Best Of 2008: Top 5 Surprises
GameSetWatch — ... takes a look back on 2008's biggest surprises, recalling some of the year's most talked-about news stories -- from the Rock Band creators' Beatles deal to Microsoft's E3 Final Fantasy XIII kicker.] Throughout December, Gamasutra will be presenting a year-end retrospective, discussing notable games, events, developers, and industry figures of 2008, from the perspective of our position covering the art, science, and business of games. Previously: 2008's top disappointments, downloadable titles, overlooked games, gameplay ...

The Best Of 2008: Top 5 PC Games
GameSetWatch — ... from our big sister site for GSW readers' delectation, in a year which saw the PC become his main gaming device, Gamasutra's Chris Remo takes a look at 15 of 2008's notable PC releases.] Throughout December, Gamasutra will be presenting a year-end retrospective, discussing notable games, events, developers, and industry figures of 2008, from the perspective of our position covering the art, science, and business of games. Previously, we tallied up 2008's top disappointments, downloadable titles, overlooked games, gameplay ...

The Best Of 2008: Top 5 Handheld Games
GameSetWatch — ... Caoili looks back on 2008's best handheld games across all portable platforms -- from The World Ends With You to Patapon -- along with ten notable handheld titles that get honorable mentions.] Throughout December, Gamasutra will be presenting a year-end retrospective, discussing notable games, events, developers, and industry figures of 2008, from the perspective of our position covering the art, science, and business of games. Previously: 2008's top disappointments, downloadable titles, overlooked games, gameplay mechanics ...

The Best Of 2008: Top 5 Developers
GameSetWatch — ... Remo looks back on 2008's top five developers demonstrating outstanding achievement this year, from Bethesda Game Studios to Media Molecule and beyond -- also including ten honorable mentions along the way.] Throughout December, Gamasutra will be presenting a year-end retrospective, discussing notable games, events, developers, and industry figures of 2008, from the perspective of our position covering the art, science, and business of games. Previously: 2008's top disappointments, downloadable titles, overlooked games, gameplay ...

The Best Of 2008: Top 10 Controversies
GameSetWatch — ... big sister site Gamasutra's myriad of year-end countdowns, yet? Of course not - this time, News Director Leigh Alexander takes a delighful dig through the controversial moments of the year in gaming.] Throughout December, Gamasutra will be presenting a year-end retrospective, discussing notable games, events, developers, and industry figures of 2008, from the perspective of our position covering the art, science, and business of games. Previously: 2008's top disappointments, downloadable titles, overlooked games, gameplay ...

Best Of 2008: Top 10 Games Of The Year
GameSetWatch — ... entire staff looked back on 2008's top ten games, determined and ranked things collaboratively, from Persona 4 to LittleBigPlanet, added individual editor picks, and... hey presto! Hope you guys enjoy.] Throughout December, Gamasutra presented a year-end retrospective, discussing notable games, events, developers, and industry figures of 2008, from the perspective of our position covering the art, science, and business of games. Previously: 2008's top disappointments, downloadable titles, overlooked games, gameplay ...

The Best of 2008: The 5 Most Significant MMO Trends
GameSetWatch — ... end-of-year round-up, MMO expert Michael Zenke looks at 2008's five most notable trends in the online game space, from broadening microtransactions to WoW's clear dominance of the fantasy genre and beyond.] Throughout December, Gamasutra presented a year-end retrospective, discussing notable games, events, developers, and industry figures of 2008, from the perspective of our position covering the art, science, and business of games. Previously: 2008's top disappointments, downloadable titles, overlooked games, gameplay mechanics, ...

Critical Condition
Click Nothing — ... steady stream of this kind of media analysis, all these wasted words will disappear and be replaced with more criticism and analysis. Bogost and myself and dozens of others will shift from complaining about not having the analysis to actually providing it. It's a tipping point. Once we reach it the slow linear growth of this kind of material that we see now will shift into a period of exponential growth, and we'll have arrived." So I think we have arrived... even as Gamasutra lists 'not arriving' as their #2 biggest disappointment of the year. Maybe that's my contribution to ...

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