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 Games The Way They Want: Catching Up With Treasure
Games The Way They Want: Catching Up With Treasure
Treasure has long forged a defiantly idiosyncratic path over the course of its nearly 17-year history. Founded in 1992, the company immediately began working on the action games which would become its signature -- beginning with emblematically side-scrolling shooter Gunstar Heroes, which was ...
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Microsoft Wants Radiant Silvergun For XBLA [Please Oh Please]
Kotaku — ... love to see the game get back into the hands of the players, but isn't sure that XBLA is the place to do it. "I think we'd definitely like to see it out there. But the situation around that game is a bit different from Ikaruga, so I don't know if we'd see it on [Xbox Live]." Could this herald a possible remake of the beloved title? Inquiring minds want to know. I want to know. Hit up the link below for more, and be sure to check out Gama's full interview with Maegawa for more juicy Treasure info. Treasure's Maegawa: ...

Microsoft requested 'Radiant Silvergun' XBLA remake, Treasure considering
Joystiq — ... There may soon be a way of picking up and playing Radiant Silvergun that doesn't involve second mortgages or selling plasma. Talking with Gamasutra, Treasure CEO Masato Maegawa revealed that Microsoft has approached the developer about giving the cult classic arcade and Saturn shmup a makeover for Xbox Live Arcade. ...

Microsoft Asks Treasure to Bring Radiant Silvergun to Xbox Live Arcade
Kombo.com — ... Well, that's where a remake comes in handy: You can adjust the bad things to make them better. Just ask Capcom and Grin. Can't say I've been a part of the Radiant Silvergun cult, but given that it's from Treasure, I would most certainly be interested in giving it a try, provided an ample opportunity made itself known. Check out Gamasutra's interview for more from the Treasure CEO about future and celebrated releases, including Ikaruga and Bangai-O.

Treasure revisits Bangai-O Spirts, and still won’t talk about Sin and Punishment 2
GoNintendo — ... what we have right now is pretty good! In terms of exchanging data, Sound Load is probably the best solution available at present. The full interview has a lot more Bangai-O Spirits talk, but Sin and Punishment 2 talk was shot down from the very first question… GS : What was the inspiration for going back to Sin & Punishment? MM : Sorry, I can’t answer anything about Sin & Punishment 2 right now. (laughs) For now, keep on playing the Virtual Console version of Sin & Punishment 1! Full interview here This entry was posted on Monday, January 5th, 2009 at 1:35 pm and is filed ...

Microsoft Wants Radiant Silvergun on Xbox Live Arcade
Planet Xbox 360 — In an interview (click here) with Gamasutra,Treasure CEO Masato Maegawa has revealed that Microsoft asked the company to remake classic shoot'em-up Radiant Silvergun for Xbox Live Arcade. Maegawa said that they're thinking about it but they are not yet convinced about its release because the game is "certainly aged in assorted ways." The precursor to Ikaruga, Radiant Silvergun is a vertically scrolling shooter video game developed by Treasure for the arcades and later ported to the Sega Saturn. Although the game was not released outside of Japan, it was imported to the ...

News: Treasure interview
insertcredit.com — I interviewed Masato Maegawa, president of Treasure finally - I could've done a better job, really, I wasn't too prepared - but I had a secret special guest there asking questions too, which helped. Lots of stuff was off-limits, as well. Read it here . Next time I'll push further!

Microsoft wants Radiant Silvergun XBLA remake
Joystiq [Xbox] — ... Chatting with Gamasutra, Treasure CEO Masato Maegawa revealed that Microsoft has been trying to win over their hearts, gifting them chocolates and giving massages all in an effort to bring the Saturn's Radiant Silvergun to the Xbox Live Arcade. ...

GameSetNetwork: Best Of The Week
GameSetWatch — ... "Despite their ubiquity, few programmers really take the time to study the underlying mechanics of floating point numbers, their limitations, and problems they can bring to games -- programmer West dives in." iLang Syne: A Guide To iPhone Game Development In 2009 "Veteran developer Alessi looks at the state of the iPhone/iPod Touch game market in 2009, mapping out the pitfalls, engine choices and opportunities of making games for Apple's hit device." Games The Way They Want: Catching Up With Treasure "Japanese developer Treasure has created ...

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