Gearbox: learning PS3 tech reason behind Brothers in Arms delay
Joystiq [PlayStation] —
... Brothers in Arms: Hell's Highway has been in development for a really long time. But what was the main reason behind the lengthy development? Gearbox's Jeramy Cooke told MTV Multiplayer that focusing on the PS3 is what made development so ...
Here's Why Brothers In Arms Was Delayed [Brothers In Arms Hells Highway]
Kotaku —
... Gearbox, it was a combination of the multiplatform development and the Unreal Engine 3.0. They bought the engine off the shelf, and having never developed for any PlayStation console, let alone the PS3, soon realised they'd bitten off more than they could chew. Cue the delays. Game director Jeramy Cooke says this was pretty much the only hold-up, however, as the actual game design went smoothly, so don't let your hopes for the game get all limp and lifeless just yet. Gearbox Explains Why ‘Brothers In Arms: Hell’s Highway’ Has Taken So Long [MTV] ...
A delay getting on the highway to Hell
Gaming Nexus —
... NEWS - It's finally coming as Brothers In Arms: Hell's Highway is launching about two years later than planned. What took so long? An interview with MTV with Gearbox details the delays in being the Unreal 3 engine, doing multiplatform development, and working with the PlayStation 3. Gearbox took it upon themselves this time to try programming for the Sony box and as with anything, no experience with a machine will lengthen the process. Also making changes to the engine can have different results depending on the platform. So, while it took longer ...



