Valve: Let Fans Fund Games Development [Valve]
Kotaku —
... that product, but I'll also get a copy of that game.' So move financing from something that occurs between a publisher and a developer… Instead have it be something where funding is coming out of community for games and game concepts they really like. May not be entirely practical for AAA games, whose budgets can run into the tens of millions, but for smaller games - or even a demo for a larger game - hey, why not, this could totally work. Gabe Newell - Valve Software [Good Game, via Kotaku AU]
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Valve: Let players fund videogame development
Destructoid —
... "One of the areas that I am super interested in right now is how we can do financing from the community," explains Gabe Newell. "So right now, what typically happens is you have this budget -- it needs to be huge, it has to be $10m - $30m, and it has to be all available at the beginning of the project. There's a huge amount of risk associated with those dollars and decisions have to be incredibly conservative. ...
Valve on Community Funding
Blue's News —
A Gabe Newell Interview on Good Game is a video conversation with Valve's managing director as well as John Cook and Jason Holtman. The conversation with Gabe has him recounting the history of how Valve got started back at the very beginning and also includes an interesting take on piracy representing under-served customers and how copy-protection is a step in the wrong direction. A topic highlighted by ...
Gabe Newell wants your money, doesn’t care about piracy
That VideoGame Blog —
... In an interview with Good Game, Gabe Newell painted an amazing picture of gaming in general. First off, who cares about piracy? With EA ...
Gabe Newell: Game community could help fund projects
Big Download Blog —
... As the costs of creating games with high end graphics and artwork continue to rise, indie game developers might wonder where the money to begin development can come from if a publisher or high-end investory is not involved. ...
Gabe Newell Thinks Players Should Be Investors
Aeropause Games —
... How about letting investors be part of the development experience. Not just let them participate in betas but be part of consent feedback on development.
There is a lot of disadvantages of this idea like leaking out game information to early, fans are poor compare to the typical business investor, and just not enough money investment. However, I believe Gabe’s idea can evolve into something worth looking into.
I highly recommend watching this interview.
Good Game via Gamasutra
Gabe Newell Suggests Public Funding For Games
Rock, Paper, Shotgun —
... Speaking to ABC’s Good Game show, Newell put forth the idea that the $10 to $30 million that’s traditionally invested in games could come from the audience who’s likely to buy it. Investing at this stage, he points out, could even make you a profit. ...
Gabe Newell Wants You to Fund Your Games
The Escapist : Latest News —
... development of games in exchange for profits and a copy of the game. Gabe Newell's chock full of big ideas, and his newest and biggest one doesn't have anything to do with DRM or how to get you to fall in love with a videogame character, it has to do with how you pay for your games. Not as in how you purchase them, but how you might pay for their development. "One of the areas that I am super interested in right now is how we can do financing from the community," Newell told ABC's Good Game . As Newell sees it, with the way game development currently works, developers need ...
Valve: We don't really worry about piracy
Joystiq —
... Though piracy -- the hearty, swashbuckling kind -- is currently running rampant on Steam, Valve boss Gabe Newell is unconcerned by the contemptible scourge of the C:\. "We don't really worry about piracy," he told Good Game in a lengthy E3 ...
The Daily GameDev.Net
GameDev.Net —
... in an exclusive online interview with ABC recently . In his interview Gabe says: "One of the areas that I am super interested in right now is how we can do financing from the community," "There's a huge amount of risk associated with those dollars and decisions have to be incredibly conservative," he said. "What I think would be much better would be if the community could finance the games. In other words, 'Hey, I really like this idea you have. I'll be an early investor in that and, as a result, at a later point I may make a return on that product, but I'll also get a copy ...
Valve is Searching for Change in the Sofa
PlayStation LifeStyle —
... , was recently interviewed and shared his vision of the future of gaming and development. Hopefully it doesn’t spark any interest from other game developers, as it paints a ridiculous vision of the future of game development. ...
Gabe Newell meets Aussie modder
Gamer Limit —
... Source: Good Game



