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Home Sweet Home
Home Sweet Home
Home has been in development for quite a long time now has the focus changed much over that time? Mitch Goodwin (lead programmer): Well, I ve been on it since day one, four and a half years ago. It s changed a lot. Originally it was a lobby interface for The Getaway: Black Monday on PS2 that ...
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Sony: We Announced Home Too Early [PS3]
Kotaku — ... but there’s still a lot of work to be done. End result of that being few outside developers have bothered crafting anything together for Home, which is why the Home of today is so devoid of things to do. But the Home of tomorrow, that's another story. Fear says that, having explained Home a little better and improved the toolset for outside developers to create content with, more, bigger and better stuff is on the way. Onwards and upwards! Home Sweet Home – Part 1 [Develop] ...

Sony 'probably' announced Home too early
Destructoid — ... "Initially, there was real excitement from people, because we were showing something really different and that had a lot of potential," suggested Home director Peter Edward. "And then there’s the realization that, well, we probably announced it too early – GDC 07 was a long time ago. I think there was sort of recognition amongst developers of 'Oh, this is interesting, but there’s still a lot of work to be done.'" ...

Sony: Home announced too early
That VideoGame Blog — ... In an interview with Develop, Game Director Peter Edward has said that third-party developers were reluctant to get involved when they realised how far from completion it was when announced in 2007. “Initially, there was real excitement from people, because we were showing something really different and that had a lot of potential,” said Edward. “And then there’s the realisation that, well, we probably announced it too early - GDC 07 was a long time ago. I think there was sort of recognition amongst developers of ‘Oh, this is interesting, but ...

Sony Thinks Home Was Announced Prematurely
GayGamer.net — ... in the pipeline. "As soon as developers start seeing what other people have done, it really starts to build on the excitement, and now it's at a really nice stage where people realise that it's not that difficult, and also that the possibilities are pretty vast. So we're back at the exciting stage again." How long can we keep hearing promises and sticking with Sony on the Home-front? I'll keep logging on, but that doesn't mean I won't be looking for housing elsewhere. Home Sweet Home [Develop]

PlayStation Home Designers Talk Refinement, Premature Reveals
GameDaily BIZ Features Feed — Speaking to Develop , the design team for PlayStation Home discussed the creation of the online social space. They revealed that it's actually been in development for four and a half years, starting as a lobby interface for The Getaway: Black Monday on PS2. Home took a long time to evolve into the current iteration that is now available in Open Beta. "The focus has refined," stated game director Peter Edward. "At the time of GDC last year, there were so many ideas of what it could be everybody was very excited about the possibilities for it. Our angle for it at the time ...

Sony: Home was probably announced too early
Joystiq [PlayStation] — ... When asked about the reception Home has had amongst developers, game director Peter Edward admitted to Develop that the social networking service was unveiled a little too soon. "Initially, there was real excitement from people, because we were ...

Home revealed too early, London Studios dev admits
Joystiq — ... It's customary after saying something out of turn to ruminate options for a) quickly vacating the premises or b) dulling the memory of anyone within earshot with a swift blow to the head. Customary for everyone, it seems, but Sony, though the company concedes that when ...

Sony: We Announced Home Too Early
The Escapist : Latest News — ... . He admitted, "And then there's the realisation that, well, we probably announced it too early - GDC 07 was a long time ago. I think there was sort of recognition amongst developers of 'Oh, this is interesting, but there's still a lot of work to be done.'" "It's changed a lot. Originally it was a lobby interface for The Getaway: Black Monday on PS2 - that was the original goal of it," revealed lead programmer Mitch Goodwin to Develop . "The decision at the time was that there wasn't enough of a PS2 online userbase to justify it, so we were kind of left to explore and take ...

Home: early announcement led to lack of content
Opposable Thumbs — [image] Sony's Playstation Home has been a mixed bag since launch. On one hand, the idea of something like Second Life for the console albeit with better graphics and more hands-on moderation from the powers that be is certainly intriguing, but the lack of content/activities for users hasn't resulted in praise from the critics. However, in an interview with Develop , it's been revealed that the lack of items and areas in Home so far is (apparently) due to the fact that the service was announced too early. Home's lead programmer Mitch Goodwin and game director Peter ...

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