Blog Reactions
1UP RSS feed: Latest Ratchet & Clank Likely To Be Insomniac's Last 60fps Game
Kotaku: Insomniac Dev: Ratchet & Clank "Probably" Our Last 60fps Game [Insomniac]
Destructoid: Ratchet and Clank might be Insomniac's last 60 FPS game
| 60fpsは昔ほど重要ではないのか? http://bit.ly/13p7cp 個人的にはMWとか、一部のレーシングゲームではそれに美しさを感じるときもあるんだけど…。 20 days ago |
| big respect to @mike_acton for putting the 60FPS framerate research out there for discussion. A really fascinating read. http://bit.ly/RndVz 20 days ago |
| for those who havent seen this... RT:mike_acton: Insomniac Games - Blog "How much does framerate matter?" http://bit.ly/RndVz 22 days ago |
Latest Ratchet & Clank Likely To Be Insomniac's Last 60fps Game
1UP RSS feed —
... "One of the long-standing sacred cows here at Insomniac is framerate. We've long viewed a solid framerate as both a sign of a quality product and professionalism as developers. It's always been point of pride in our work and considered an extremely serious part of our development process," wrote Insomniac's Mike Acton in the developer's official blog. ...
Insomniac Dev: Ratchet & Clank "Probably" Our Last 60fps Game [Insomniac]
Kotaku —
... the graphics scores. In other words, good graphics make the game feel more fun to play, but whether it's 30 fps or 60 fps doesn't matter. Take a look at his entire post; Acton gets into the studio's philosophy of what is and what isn't important, visually. And it's clear that 60 fps, despite the fact "one of the long-standing sacred cows here at Insomniac is framerate," is not going to be the holy grail of their development. In fact, it'll probably be 30 fps from now on. How Much Does Framerate Matter? [Insomniac Games Blog]
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Ratchet and Clank might be Insomniac's last 60 FPS game
Destructoid —
... In a recent column written by Insomniac’s Mike Acton, the developer lays out why he believes his studio no longer needs to create games that run at 60 FPS. To be brief, the reasoning boils down to two factors: framerate doesn’t affect sales and doesn’t seem to affect review scores. ...
No more 60FPS games from Insomniac.
PS3 Blog and Community | PS3Blog.net —
... rates affects how smooth the gameplay is and more importantly how responsive the controls are. Insomniac have decided after this research that gamers/critics are not needing games to be at 60FPS and have decided that in the future they are willing to make the sacrifice in frame rate to make a game look better. Its a shame as I always though the Resistence games could have been improved greatly with 60 FPS rate.
You can read the full research with all the answers over at the Insomniac Blog.
Insomniac: Framerate Doesn't Matter
Evil Avatar - News Items —
... Over at the Insomniac blog, developer Mike Action has taken a serious look at how framerate has impacted game sales and come to the conclusion that framerate doesn't matter and that Ratchet & Clank Future: A Crack in Time will be Insomniac's last 60fps game. ...
Insomniac to Prioritize Graphics over Frames per Second Post A Crack in Time
Kombo.com —
[image] It's hard to argue against the quality and polish that Insomniac delivers with each new game they bring to Sony's platform. Much like Naughty Dog, Insomniac is undoubtedly one of Sony's most prized developers and as such, visual excellence has always been a top priority for these guys. As such, the team is looking to take their games to the next level graphically. Unfortunately, it looks like it will cost them in frames per second. According to Insomniac's official blog , here is what Mike Acton had to say: One of the long-standing sacred cows here at Insomniac is ...
Do Gamers Care About High Framerates?
G4 TV - TheFeed —
... is backed up with impressive charts and graphs that seem to indicate gamers and reviewers don't actually care about high frame-rates, so long as a game performs solidly. According to Acton, framerate drops are seen by some players as a "reward for creating or forcing a complex setup in which a lot of things must happen on the screen at once. As in, 'Damn! Did you see that? That was crazy!'"
So... how important is a high frame-rate to you?
Source
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Dev: 'A Crack in Time will probably be Insomniac's last 60fps game'
Joystiq —
... "We want to give you guys, our fans and players, the best looking games you can buy on a console," Insomniac developer Mike Acton wrote on his company's blog. There's certainly no doubt that the team's latest release, A Crack in Time, is a very good ...
Insomniac’s 60fps tradition ends with A Crack in Time
N/A —
... . fps poll Insomniacs 60fps tradition ends with A Crack in Time Have you ever looked at an Resistance or a Ratchet and Clank game and and not been able to put your finger on what makes the game look better that most? Well, Insomniac Games have been holding there graphics to a rigorous ‘60 frames per second or bust’ standard for years now. But Insomniac, who’s been balancing this scale, might begin to tip it in the other direction. Mike Acton, on the dev’s blog , has this to say on the subject:“We’ve long viewed a solid framerate as both a sign of a quality product and ...





