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In-Depth: Sony Invites Developers Home
In-Depth: Sony Invites Developers Home
In a meeting in San Francisco, Sony's Jack Buser, director of the PlayStation Home platform, described the service's transformation from social network to social gaming platform, outlining improvements and showcasing new areas and new types of content, saying "the vision of Home has evolved." The Evolution of the Platform "In the early days when we built Home, we really were building a social network for gamers... through that, over the last year, it's developed into ...
Consumer Feedback Finds Home
Consumer Feedback Finds Home
playstationlifestyle.net — Now that PlayStation Home has been out for close to a year now, many have found reason... not to like the application. However, there is no doubting that the majority of PlayStation 3 owners have tried out PlayStation home, and tens of thousands use the application regularly. PlayStation Home ... (more) Consumer Feedback Finds Home
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In-Depth: Sony Invites Developers Home
Worlds In Motion — ... the community. We are very proactive about reaching out to developers and explaining to them what the best practices for launching content in Home are as regards community." With the PS3 price drop, Buser says that there is a "flood of new people coming in" to Home. And he's bullish on the future. "Games will look a heck of a lot more like Home in 10 years than what they look like right now. I firmly believe that this is the direction the market is moving in." [The preceding article by Christian Nutt originally appeared on Worlds in Motion sister site ...

Sony discusses PlayStation Home's shift from social network to 'game platform'
Joystiq — ... Speaking at a San Francisco meeting -- documented in detail by Gamasutra -- Buser described Home-based games as a "low-risk and high-margin" opportunity for developers. "Home is a high definition environment where you can create extremely polished games but with very rapid development cycles," he explained. "You can have small teams of developers -- a couple of engineers and a few artists -- crank out very sophisticated social gaming experiences in very small amounts of time." ...

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