eurogamer.net - 5/25/2009
—
On building Blur's new IP in two years. Throwing off the shackles of simulation racing might sound like a good idea to some extent, but in Bizarre Creations' case, the simmy side of Project Gotham Racing was only shackling it to, er, enormous critical acclaim. Having been swallowed up by Activision, however, the Liverpool-based developer had little choice but to start over on something new - and after a decade making sim-leaning racing games for Dreamcast and then Xbox and Xbox 360, it's ...
edge-online.com - 5/19/2009
—
edge-online.com —
Format: 360, PC, PS3 Release: Q4 2009 Publisher:
Activision Blizzard Developer: Bizarre Creations PGR is a game
that hates players,” says Martyn Chudley , flatly. “The fundamental premise that we had through the entire series was: ...
(more)
Preview: Blur
Comments
Blog Reactions
People don't care about leaderboards, says Blur dev
Destructoid —
... Blur lead designer Gareth Wilson has been commenting on one of the racing genre's most obligatory features -- the leaderboard -- making a bold claim that, despite the appearance of leaderboards in nearly every game on the planet, the amount of people who actually care about being number one is minimal. Apparently, topping the leaderboard is a goal only a select few people ever strive for. ...
How To Get Real Cars For Combat Racing [Blur]
Kotaku —
... have given Bizarre more confidence at the bargaining table. "Also other games have kicked the door down for us as well, like GRID and DiRT," he added. "We had one thing with a manufacturer where they didn't want smoke coming out of the car, and we just said yeah but you're in GRID, and GRID does smoke. And they went, oh yeah." Future ground that Bizarre hopes is broken: Flames coming out of a licensed car while moving. After that? Explosions! Bizarre Creations' Gareth Wilson Interview [Eurogamer]
...
Related Content
Interview: Bizarre Creations’ Martyn Chudley
edge-online.com 5/7/2009 — The cover star of the latest issue of Edge, which comes out today in shops in the UK, is Blur . Bizarre Creations’ new racer is the studio's first major title for new owner, Activision, since its acquisition in October 2008. On visiting the ...
News: New Bizarre racer revealed
computerandvideogames.com 4/22/2009 — Wednesday 22-Apr-2009 9:57 AM Mines, shields and electrical attacks for ex-PGR dev's new title, Blur The first word has appeared on Bizarre Creations' new racing project for Activision, titled Blur. Woo-hoo! Bizarre Creations is now parked under the ...
Blur : the new Bizarre race game
neogaf.com 4/22/2009 — Google traduction: [quote] Blur is the new racing game developed by Bizarre Creations, the famous developer of the PGR series, which has repeatedly proved its effectiveness. We knew they were working on a new racing game and it was now entitled to ...
Bizarre Recounts Strained Relationship With Microsoft
edge-online.com 5/7/2009 — Talking recently to Edge as part of a wider feature on new racer Blur , Bizarre Creations’ creative director Martyn Chudley recounted the company’s increasingly strained relationship with Project Gotham Racing publisher Microsoft prior ...
Activision: “Blur To Do For Racing what Call of Duty did for Shooters”
playstationlifestyle.net 5/10/2009 —
After completing the company’s revenue report yesterday, Activision Blizzard’s CEO Michael Griffith was able to talk about his company’s new racing title, and why he expects it to be so successful.
The developer of Blur is former Xbox 360 exclusive developer Bizarre ...
Rumor: Bizarre's new racer is 'Blur'
joystiq.com 4/22/2009 —
Don't blink, or you'll miss this latest tidbit concerning Bizarre Creations' potential new racing project. Going by the name Blur , urban racer was reportedly revealed within the pages of French gaming mag Joypad, with the hazy racer adding ...
Mass Effect 2: New details —
Computer And Video Games 5/26/2009
Combat, planet exploration upgraded for sequel.
The first proper Mass Effect 2 gameplay details have emerged via the pages of Official Xbox Magazine US. Click here to read the full article