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INTERVIEW: Ghostbusters (PC)
INTERVIEW: Ghostbusters (PC)
When Manhattan is once again overrun by ghosts and other supernatural creatures, players will take on the role of a new recruit joining the famous Ghostbusters team. To deliver a special gaming experience to the tremendous Ghostbusters fan base around the world, the game will feature the ...
Producer: ‘Ghostbusters’ Game Is ‘Gears of War’ Lite
Producer: ‘Ghostbusters’ Game Is ‘Gears of War’ Lite
multiplayerblog.mtv.com — What did Atari do with the extra development time for "Ghostbusters"? They made the game more accessible. Here's how. *** Last week, I got a quick demo at the Atari offices of the Times Square level of "Ghostbusters: The Video Game" on the Xbox 360, ... (more) Producer: ‘Ghostbusters’ Game Is ‘Gears of War’ Lite
Sigourney Weaver turned down
gamereactor.eu — During a press event in Stockholm today, executive producer Brendan Goss from Terminal Reality, shared a story about the dealings they had with the... (more) Sigourney Weaver turned down
Media: Media: New Ghostbusters Screens for PS3, 360, and Wii, Plus Multiplayer Info
Media: Media: New Ghostbusters Screens for PS3, 360, and Wii, Plus Multiplayer Info
ps3.kombo.com — There's something strange in the neighborhood... Ghostbusters screenshots. What's more, in addition to eight new screens of the PS3/360 version, we also have an astounding four new screens of the Wii version, too. Sadly, there were no DS screens to ... (more) Media: Media: New Ghostbusters Screens for PS3, 360, and ...
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Strategy Informer Ghostbusters Interview
Evil Avatar - News Items — ... Click here for the full interview.

Ghostbusters Interview
Blue's News — ... The Ghostbusters Interview on Strategy Informer discusses the Ghostbusters: The Video Game with its Executive Producer, Brendan Goss and its Creative Director, Drew Haworth. Topics include how this project originated, the pressure of working with such a revered property, working with the movie talent, inspirations from the original movie, multiplayer support, and the possibility of DLC after the game launches. Share Story Enter the email address of the person you'd like the share this story with, or share it with other sites. From: ReplyTo: To * : Subject: Text: ...

Ghostbusters game initially had tactical voice commands
Joystiq — ... Executive Producer Brendan Goss disclosed that the upcoming Ghostbusters game had once featured voice recognition commands that were ultimately removed because they weren't "a good fit." In an interview with Strategy Informer, Goss mentioned that the ...

Ghostbusters: The Video Game - interview
GoNintendo — ... then the fans are going to react very well to it. I think we’re on the right track and we’ve got that by having the original talent, by spending the time…you know this isn’t something that we had to cram in to ship with the movie or the DVD, so we said let’s do this and let’s do it right. Because we’ve had the time to do that it really changes the mould for a licensed game. There’s a bit about voice commands originally being in the game, but I doubt that was for the Wii version. Full interview here ...

More Ghostbusters: The Video Game News Teases Ecto-1, Vigo, And More
Press The Buttons — ...  is still three unbearably long months away, but the developers from Terminal Reality are already doing some interviews to discuss what we'll see in the game.  Check out this week's episode of the Kombo Breaker podcast later today for plenty of fun and informative stories from Terminal Reality's Glenn Gamble, but in the meantime there is this interview with the company's Brendan Goss and Drew Haworth over at Stretegy Informer in which we get some definitive answers about how driving Ecto-1 fits into the game, which gameplay features were cut in the name ...

Ghostbusters almost had voice commmands
That VideoGame Blog — ... Ghostbusters Executive Producer Brendan Goss has said that the game actually had the voice command technology removed because it wasn’t “a good fit.” Goss said in an interview that the game has the ability fully functional but it just didn’t fit in with some of the in-game personalities. He adds that people just want the characters that they remember from the movies, so they ended up removing the feature. ...

Related: ghostbusters video game interview
Red Fly discusses working on Ghostbusters: The Game for Wii (game footage)GoNintendo
This is a video interview (with game footage) with Dustin Dobson, creative lead from Red Fly Studio. [photopress:redf.jpg,thumb,centered] Check out the video here