Strategy Informer Ghostbusters Interview
Evil Avatar - News Items —
... Click here for the full interview.
Ghostbusters Interview
Blue's News —
... The Ghostbusters Interview on Strategy Informer discusses the Ghostbusters: The Video Game with its Executive Producer, Brendan Goss and its Creative Director, Drew Haworth. Topics include how this project originated, the pressure of working with such a revered property, working with the movie talent, inspirations from the original movie, multiplayer support, and the possibility of DLC after the game launches. Share Story Enter the email address of the person you'd like the share this story with, or share it with other sites. From: ReplyTo: To * : Subject: Text: ...
Ghostbusters game initially had tactical voice commands
Joystiq —
... Executive Producer Brendan Goss disclosed that the upcoming Ghostbusters game had once featured voice recognition commands that were ultimately removed because they weren't "a good fit." In an interview with Strategy Informer, Goss mentioned that the ...
Ghostbusters: The Video Game - interview
GoNintendo —
... then the fans are going to react very well to it. I think we’re on the right track and we’ve got that by having the original talent, by spending the time…you know this isn’t something that we had to cram in to ship with the movie or the DVD, so we said let’s do this and let’s do it right. Because we’ve had the time to do that it really changes the mould for a licensed game. There’s a bit about voice commands originally being in the game, but I doubt that was for the Wii version. Full interview here ...
More Ghostbusters: The Video Game News Teases Ecto-1, Vigo, And More
Press The Buttons —
... is still three unbearably long months away, but the developers from Terminal Reality are already doing some interviews to discuss what we'll see in the game. Check out this week's episode of the Kombo Breaker podcast later today for plenty of fun and informative stories from Terminal Reality's Glenn Gamble, but in the meantime there is this interview with the company's Brendan Goss and Drew Haworth over at Stretegy Informer in which we get some definitive answers about how driving Ecto-1 fits into the game, which gameplay features were cut in the name ...
Ghostbusters almost had voice commmands
That VideoGame Blog —
... Ghostbusters Executive Producer Brendan Goss has said that the game actually had the voice command technology removed because it wasn’t “a good fit.” Goss said in an interview that the game has the ability fully functional but it just didn’t fit in with some of the in-game personalities. He adds that people just want the characters that they remember from the movies, so they ended up removing the feature. ...




