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Terminal Reality Inc, is an independent Dallas-area developer devoted to developing top-quality games and technology. Since opening its doors in 1994 Terminal Reality has developed & shipped over 28 game titles including the recently released Ghostbusters: The Video Game on XBox 360, PS3 and PC. ...
Terminal Reality is developing a AAA Natal game
Terminal Reality is developing a AAA Natal game
shogungamer.com — The developer behind one of the years better license games is now working on a Natal project.... Developer Terminal Reality has revealed via their recent job postings that ... (more) Terminal Reality is developing a AAA Natal game
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Terminal Reality seeking programmers for 'seriously high-quality' Natal project
Joystiq — Wait a minute. Now we're confused. We thought one of the major development incentives for joining the motion revolution was to conserve resources in the production department. When your players are busy flailing and flapping -- surging with euphoric endorphins -- they don't exactly notice that you've scaled back on the fancy schmancy ...

Ghostbusters devs working on big Project Natal game
That VideoGame Blog — After receiving generally positive reviews for their work on the PlayStation 3 and Xbox 360 versions of Ghostbusters: The Video Game, developer Terminal Reality has moved on to the next level and is now making a game for Project Natal. A job posting on Gamasutra shows that the Dallas-based studio is looking for an experienced programmer to help them produce “an exciting AAA Natal title” that will also rely heavily on Xbox Live and online multiplayer. But other than being an action/adventure game, further details are sparse. Terminal Reality is no stranger to tackling big projects, as the budget for ...

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gamesindustry.biz 5/8/2009 — Ghostbusters: The Video Game developer Terminal Reality has expressed frustration at publishing deals that have seen the game passed around to three different companies in the past year.  ...
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eurogamer.net 8/27/2009 — Terminal Reality has issued a new patch for Ghostbusters: The Video Game on PS3, which squashes multiple bugs, also sorting out "localisation issues", game freezes and audio/subtitle sync problems. Curiously, the press release also states that the ...
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Joystiq hands-on: Ghostbusters (PS3/360/Wii)
joystiq.com 12/9/2008 — click to enlarge (Xbox 360) We had no doubt going into our first hands-on with Ghostbusters: The Video Game that developers Terminal Reality (PS3/PC/360) and Red Fly (Wii) are delivering pure, off-the-chart fan service. We were concerned with ...
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videogaming247.com 1/9/2009 — Speaking to videogaming247, Terminal Reality chief Mark Randel confirmed the news that Ghostbusters: The videogame will release in June and declared: “It will be a huge Ghostbusters week!” “Yes, that is correct, we have always been ...
News - Interview: Terminal Reality's Kreiner Gets Infernal
gamasutra.com 3/18/2009 — As reported last month , Ghostbusters developer Terminal Reality has begun to license its internally-developed Infernal Engine out to other studios. A formal launch of the product to take place at next week's GDC, and engine supports all current ...
NYCC '09: Ghostbusters Interview
360.kombo.com 2/13/2009 — During my time at the New York Comic Con, I got a chance to interview Glenn Gamble from Terminal Reality. Glenn is the Senior Artist for Terminal Reality and he spent a great deal of time chatting me up about Ghostbusters: The Video Game. In the ...
When it came to producing a video game that was exciting and captured the spirit of 'Ghostbusters,’ a Lewisville outfit got the call
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Exclusive Q& A: High Voltage To License Terminal Reality's Infernal Engine
gamasutra.com 8/13/2009 — This February, Texas-based Terminal Reality announced that it would be licensing its engine tech -- which can be used to develop Wii, PSP, PlayStation 3, Xbox 360, and PC titles -- out to third parties. Today, the company has announced a partnership ...
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