vote down
flag
docholidayj.wordpress.com - 10/7/2009
—
So this is up at Dev Diary and walks through the changes – overall I think I’m a fan so far. Here’s a breakdown of what’s changing and my thoughts on them.
All items can grow to Item Level 60
Reforges at 10, 20, and 30 provide new legacies
Reforges at 40, 50, and 60 provide legacy upgrades
xp ...
lotro.com - 10/7/2009
—
lotro.com —
In The Lord of the Rings Online™: Siege
of Mirkwood™, we’re updating the Legendary Item system that...
was introduced in Mines of Moria™. This revision of the Legendary Item system incorporates most of the feedback we have ...
(more)
Developer Diary: Legendary Item System Updates
youtube.com - 10/7/2009
mmeow.net - 10/7/2009
—
mmeow.net —
The latest developer diary is up and it’s
all about changes to the Legendary Item system ....
I’m liking what I’m hearing so far as the changes appear to increase the value and strength of these items, while also making the whole process of leveling them a bit less grindy. Looking across the LOTRO ...
(more)
Mirkwood’s Legendary Item System Changes
Comments
Blog Reactions
The Sacred Cow of LOTRO's Random "Legendary" Item System
Player Versus Developer —
Turbine has a dev diary up describing the changes to the legendary item system in the Mirkwood Miniexpansion. Jaxon has a summary; he and Doc Holiday seem to be pleased. Superficially, the changes sound pretty friendly to players. We have vague language promising better random legacy traits that we won't be able to evaluate until the system goes live. There will be ways to make non-random improvements to existing weapons, replacing worthless legacies with stat boosts and upgrading the "quality" of important legacies so that they don't cost too much to ...
Related Content






