Miyamoto - Spirit Tracks is fun and challenging, Zelda Wii using MotionPlus for targeting systems
GoNintendo —
... it so that players can feel like they themselves are holding the sword. In the previous Zelda (TP Wii) the targeting was based on the IR pointer. This time however, we’ll be using MotionPlus for a variety of more convenient targeting systems that will allow for more pleasant gameplay.
Once again, all I hear just little Zelda tidbits, and they get me all worked up. I’d say this is some pretty interesting, as well as positive news!
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Miyamoto: MotionPlus in Zelda Wii will be used in various ways, Spirit Tracks will be fun
Nintendo Everything - Our second language is Nintendo++ —
... managed to gather quite a few creative team members for Zelda ST, so I’d like Zelda Wii to also enjoy creative development as much as possible. About MotionPlus. We’re implementing it so that players can feel like they themselves are holding the sword. In the previous Zelda (TP Wii) the targeting was based on the IR pointer. This time however, we’ll be using MotionPlus for a variety of more convenient targeting systems that will allow for more pleasant gameplay.” Source 1 , Source 2 Related posts: Miyamoto the only one requesting MotionPlus in Zelda Wii ...
Miyamoto Talks Zelda Spirit Tracks and Wii
Kombo.com —
... question and answer session with Nintendo EAD General Manager Shigeru Miyamoto, the creator of Mario and Zelda (among others) took a little time to speak out about the latter creation. Specifically, he talked a bit about the challenge players should expect to find in December's release, The Legend of Zelda: Spirit Tracks, as well as some further hints of what is in store for the next Wii iteration of the series. On the NeoGAF , the following excerpts were taken from Nintendo's official ...






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