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Monolith: F.E.A.R. Expansions 'Killed Off A Few' Fans
While the F.E.A.R. ports and expansions have introduced the shooter series to a number of gamers, Monolith's Dave Matthews also credits the ancillary titles with "killing off a few" fans. Since Monolith released the original shooter, TimeGate Studios has shipped two F.E.A.R. expansions: ...
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The Daily GameDev.net
GameDev.Net — ... and embraced your game with open arms and showering of gifts. Your innovations, such as a dialogue system you can control, and graphics that look good, are critically acclaimed yet completely ignored by the screaming, crawling mass of gamers. Truly, Prince of Persia must be the only critically acclaimed entertainment work that has been ignored at retail. On a similar note, Monolith has stated that allowing their publisher to completely bungle their franchise by farming it out for some critically panned expansion packs is not the best thing that could have been done for the ...

Monolith says F.E.A.R. Expansions "Killed Off" the Fans
Planet Xbox 360 — ... diminish the story that we were trying to tell." Though Day 1 Studios' PlayStation 3 port of F.E.A.R. was slammed as a shoddy rendition, Monolith promises that the three versions of F.E.A.R. 2 (PC, 360, PS3) should be more similar to each other. "While there will be some slight variations between the different versions, so if you're on PC you can push some things further, our main goal is to make sure the experience is synonymous across all three platforms," added Matthews. [SOURCE]

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