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News: Ports and expansions "killed off a few" F.E.A.R. fans
News: Ports and expansions "killed off a few" F.E.A.R. fans
Saturday 27-Dec-2008 7:30 AM Monolith says console versions of F.E.A.R. and expansions may have negatively impacted the brand Monolith's Dave Matthews, primary art lead on F.E.A.R. 2: Project Origin, has told CVG that F.E.A.R. expansions and console ports have likely cost the series some fans. ...
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Matthews: Ports and expansions contributed to loss of FEAR fans
Joystiq [Xbox] — ... Monolith's Dave Matthews, lead art designer for F.E.A.R. 2: Project Origin, says multiple expansions and console ports have likely cost the shooter franchise some fans. In an interview with CVG a comment was made to Matthews that the TimeGate ...

Monolith Guy: Expansions, Ports Sunk F.E.A.R. [Blame Game]
Kotaku — Dave Matthews (not this guy), the primary art lead for F.E.A.R. 2, has an idea what tanked the franchise: expansions and console ports — ones not made by Monolith. Talking to CVG, Matthews said the Extraction Point and Perseus Mandate expansion packs, made by TimeGate Studios, may have brought some new people to the brand — "and killed off a few." Says Matthews: "[TimeGate] took the story in a direction that we didn't intend. We look at Extraction Point and Perseus Mandate as an alternate universe, a 'what could have been', and because of that it doesn't necessarily diminish the story that we were trying to ...

F.E.A.R. of Brand Dilution
Blue's News — The Dave Matthews Q&A on Computer and Video Games talks with the art lead on F.E.A.R. 2: Project Origin , Monolith's upcoming horror-themed shooter sequel. The thrust of the conversation is interesting in light of how Warner Bros. and Monolith had to regain the F.E.A.R. rights from Sierra , as they discuss the damage done to the brand by the F.E.A.R. console ports and expansions, which were not handled by Monolith. Dave comments on how TimeGate Studios' F.E.A.R. expansions may have turned off some fans of the series by going in a direction they didn't intend, leading them to consider both Extraction Point and Perseus ...

Monolith designer blames loss of F.E.A.R. fans on expansions
Joystiq — ... The original F.E.A.R. garnered universal critical praise when it launched, but it seems like we've heard less and less about the subsequent installments in the series. In a recent interview with CVG, Monolith's Dave Matthews, lead art designer for ...

Monolith's FEAR 2 Fail Excuses
Evil Avatar - News Items — Computer & Video Games has posted an interview with Monolith's Dave Matthews, where he starts pre-excusing F.E.A.R. 2's upcoming 'epic fail' by blaming other developers for killing off the franchise. Quote: In a recent interview we put it to Matthews that the ...

Console Versions of F.E.A.R. 2 Should Mirror the PC Experience
Kombo.com — ... Project Origin will be much closer to their PC counterpart than was the case with the original F.E.A.R.. "Now we're handling all three versions, we've changed our development structure to develop all three SKUs simultaneously and there's no lead platform," he said. "While there will be some slight variations between the different versions, so if you're on PC you can push some things further, our main goal is to make sure the experience is synonymous across all three platforms." -- CVG I was a huge fan of the original F.E.A.R. on PC, so I hope that the developers can produce a ...

Monolith: A Few F.E.A.R. Fans Were "Killed Off" by Ports and Expansions
Kombo.com — [image] F.E.A.R. 2 may have a bit of a rough time going forward, according to Primary Art Lead Dave Matthews (no relation to the eponymous band) of Monolith Soft. His primary concern is that the Xbox 360 and PlayStation 3 ports of the PC game, handled by Day 1 Studios didn't live up to the original version, while the expansions by TimeGate Studios were met with a lukewarm reception. During an interview with Matthews, CVG put forth the notion that the non-Monolith developed products may have very well introduced some new fans to the brand. "And killed off a few," was his response, suggesting Monolith has a bit of work to do in attracting some ...

Console versions of F.E.A.R. 2 will not be ports
That VideoGame Blog — When F.E.A.R. came out for the PC all the way back in 2005, it was considered to be one of the best looking games of its time. Along with the amazing graphics, players were introduced to a dark and engrossing world where things often weren’t what they seemed. Throw in some amazing weapon control, intelligent A.I., some really creepy atmosphere sounds and you had a top notch FPS. So, with all the right components already there, you would think the port from PC to console would be easy enough? Not so much. The 360 and PS3 versions were definitely not up to par in terms of graphics and frame rate and the game just ...

Monolith: Original F.E.A.R. expansions hurt the franchise
Big Download Blog — Filed under: Interviews, FPS, F.E.A.R. 2: Project Origin Monolith created the first F.EA.R. game in 2005 for publisher Vivendi Games but because of a legal dispute over the F.E.A.R. title, Vivendi Games hired developer Timegate Studios to create two PC ...

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Monolith Guy: Expansions, Ports Sunk F.E.A.R. [Blame Game]GamePad: The Best Video Gaming Blog Posts
Dave Matthews (not this guy), the primary art lead for F.E.A.R. 2, has an idea what tanked the franchise: expansions and console ports ? ones not made by Monolith. Talking to CVG, Matthews said the Extraction Point and Perseus Mandate expansion packs, made by TimeGate Studios, may have brought ...