Square Enix: We take too long to make games
Destructoid —
... It seems like we've been waiting for ten thousand years for Square Enix to finally release Final Fantasy XIII, and Square Enix itself won't deny that some of its games take forever to come out. In fact, company boss man Yoichi Wada has admitted as much, confessing that the publisher does indeed take too long with its titles. ...
Square Enix Admit They Take Too Damn Long To Make Games [Business]
Kotaku —
... game..." "In reality I think the issues we [and Eidos] have are basically the same", he elaborates. "On one side you might say that because of the budgetary constraints they released the games without having the games polished to perfection, but on the other side we take too long to release the game". Small comfort to people hanging out for Final Fantasy XIII, then, but some comfort to anyone possibly hanging out for, I don't know, Kane & Lynch 2. Square Enix: We take too long to make games [GI.biz]
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Gaming Gibs for 4/27/2009
Gaming Nexus —
by: Charles Husemann NEWS - Here are a few things I missed while watching Bea Arthur tributes:
A new approach to the games as art debate
Sony finally figures out how to move PS3's in Japan
Square Enix states the obvious
Eurogamer takes a look at Dead Space Extraction
Wired finds a good haul at the weekend flea markets
Kyle Oreland calls BS on gaming elitism
Vintage Frogger ad dug up (thanks Chip) ...
Square-Enix - we take too long to make games
GoNintendo —
... the game. So we have the same issue in the management and control of the process isn’t strict enough. Even though we’re producing entertainment products we need to have the right production process in place - and that is something that I’d like to implement across the entire business in our group. - Square-Enix president, Yoichi Wada I have a great idea on how to avoid this. Perhaps you shouldn’t show off games before they’re even in development, like FFCC: The Crystal Bearers! Link Posted April 27th, 2009 at 12:30 pm | ...
Square Enix President Yoichi Wada Says That The Company Takes Too Long To Make Games
G4 TV - TheFeed —
... There's no denying that Square Enix makes some of the best games in the business. There's also no denying that it sometimes takes years between installments. Whether you're a Final Fantasy fans or a Kingdom Hearts guy or a Dragon Quest gal, being a Square Enix fan can often test your patience. In a recent interview with GamesIndustry.biz, Square Enix president Yoichi Wada acknowledges that the company takes too long to make games. When comparing the publishing trends of the recently acquired Eidos and Square Enix, he said: ...
etc., etc.
Blue's News —
etc., etc. [Apr 27, 2009, 6:48 pm ET] - Post a Comment Thanks Mike Martinez. US: Warcraft Retains PC Chart Lead The ESA Nabs Crave, KOEI, and Playlogic World of Warcraft 2009 Noblegarden Season Guide Bethesda Announces Elder Scrolls Novels Square Enix: We take too long to make games Puzzle Kingdoms - Now on Steam Share Story Enter the email address of the person you'd like the share this story with, or share it with other sites. From: ReplyTo: To * : Subject: Text: Notes: Email Password Remember Me If you don't already have a ...
Square Enix admits to slow production pace
Joystiq —
Eidos won't be releasing games before they're finished just to hit deadlines, according to Square Enix president Yoichi Wada. Wada told GamesIndustry.biz that alleviating worries like that was "what I hope to achieve for the entire group." However, he noted that Eidos's new parent company must also address a scheduling issue. "But we at Square Enix also have a problem - it takes too long for us to produce a game..." Final Fantasy XIII, which just saw the release of its first demo, was announced at E3 2006. ...
Eight new stories 30.4
Bruce On Games —
... Yoichi Wada of Square Enix complains that it takes too long to make games. This is because our industry persists in repetitively re-inventing the wheel. We need to have more industry standard tools and libraries and to recycle in game assets many times. The movie industry learned this a long, long time ago. ...


