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OnLive: What No One Is Talking About
You guys have sent me so much interesting e-mail about OnLive that I haven't even catalogued it all and asked follow-up questions yet. I'm still working on it, though. In the meantime, I realized today that no one is talking about an absolutely huge implication of the OnLive service. Let's go ...
OnLive: The Future of Video Games
OnLive: The Future of Video Games
onlive.com — Stay Tuned 03-24-2009 7:15PM PDT 000:00:00 (more) OnLive: The Future of Video Games
Article: GDC: Why OnLive Can't Possibly Work (PC)
Article: GDC: Why OnLive Can't Possibly Work (PC)
eurogamer.net — Cloud computing or cloud cuckoo land? > > (more) Article: GDC: Why OnLive Can't Possibly Work (PC)
New OnLive service could turn the video game world upside down
New OnLive service could turn the video game world upside down
venturebeat.com — Few startups have a chance to revolutionize an industry. But if entrepreneur Steve Perlman’s OnLive lives up... to its goals, the company will disrupt the entire video game industry — to the delight of both game publishers and gamers. Perlman, a serial ... (more) New OnLive service could turn the video game world ...
1 Comment
  • Douglass C. Perry Douglass C. Perry
    +1
    I agree with everything the author says, but he missed one thing--the cost of development is what raised the prices of games. Piracy and reselling games secondary.
    Posted 3/30/2009 respond (flag)
Blog Reactions

Hands On: OnLive's Streaming On-Demand Version of Mirror's Edge
Wired: Game|Life — ... cost -- that tiny box might cost under $100 or it might even be subsidized just like your cable box -- is it worth it? I think it will be to many people. The question, of course, is whether OnLive can replicate the ideal conditions that I tried here, when it's working with my home internet connection and I'm sharing the servers with a million other people, not just the few on the GDC floor. Actually, that's not the only hurdle this needs to clear. I will quote at length from your friend and mine Bill Harris: Publishers, at the same time they have ...

Gaming Gibs for 3/20/2009
Gaming Nexus — ... - Here are a few things I learned while learning how to use Bittorrent like a pro: First you cut a hole in the box, then you put your stick in the box....no I'm not talking about that Cry Engine 3 broken down into technical giblets FPS games, the carrots of the digital world.  John appears to be the exception to this rule Xbox Pulse goes ga-ga over OnLive while Dubious Quality points out the 400 lb elephant in the room Destructoid talks about how they would ...

OnLive: What No One Is Talking About: One More Thing…
GameInsano.com — ... Bill Harris of Dubious Quality wrote an interesting story about OnLive. I agree with pretty much everything Harris says in the story, except for the reasons he cites game publishers use for not lowering their prices. ...

Your Daily Bread: Wii Fit to Die
GameInsano.com — ... going on in the game industry? Here are the top headlines of the day with a twist, of course. Wii Fit to Die Tim Eyes was jogging on the Wii Fit when he collapsed and died. MegaMetalGear Skit Goes Awry Awesome yet terrible? Xbox Live Community Game Sales Don’t quit your day job yet… Disney’s Warren Spector Says Prices Are Too High Why can’t you buy a game for $20? OnLive: Publishers Use New Excuses to Overprice Games More than 6000 Dead ...

Related: onlive what is
OnLive Makes PC Upgrades Extinct, Lets You Play Crysis On Your TV [Gdc09]
kotaku.com 3/24/2009 — You may never buy a new video card ever again. Actually, the only PC gaming hardware you might ever need will cost you less than a Wii, should OnLive's potential live up to its promise. OnLive is a new video games on demand service that may just ...
OnLive to Change Console Gaming Forever
digitalsomething.com 3/24/2009 — OnLive is a new gaming service, scheduled to launch towards the end of 2009 that plans on reinventing console gaming as we know it. The main idea behind OnLive is that all modern games should be playable on any system. The actual heavy lifting of rendering the graphics, AI, and other ...
OnLive Interview: Founder Says Console Makers Can’t Compete Until 2022
multiplayerblog.mtv.com 3/25/2009 — After trying the newly announced OnLive gaming service, I was impressed but skeptical. So I sent asked its lead creator Steve Pearlman nine questions, many of the doubting his project will work against a Wii or without a "Halo." He ...
OnLive Aims To Change The Game, But At What Cost?
pressthebuttons.com 3/25/2009 — One of the bigger news items coming out of the Game Developers Conference this week is the reveal of OnLive , a new gaming service that wants to make our beloved consoles obsolete.  Basically, the idea is that all we need to play games such as Burnout Paradise is a broadband ...
At last, someone has seen the light. OnLive is here.
bruceongames.com 3/25/2009 — After seven years in development OnLive “the most powerful gaming system in the world” has been launched at GDC in San Francisco and threatens to make existing home consoles obsolete. Nine games publishers have signed up including Ubisoft, Electronic Arts, THQ and Atari ...
Could OnLive be the console killer?
thatvideogameblog.com 3/25/2009 — Could the gaming console sitting in your living room already be outdated? OnLive ( and Sandy Duncan ) seems to think so and wants you to join them in a gaming revolution. The brand new service, which allows instantaneous streaming of a chosen game to your TV or computer, is being shown off ...
OnLive predictions
hallower1980.blogspot.com 3/25/2009 — It's way too early to comment specifically on OnLive. But what it represents is of great interest and concern to everyone. I hear "cloud" gaming is a popular topic of discussions at the GDC. Here are a few predictions of my own.First, I doubt this heralds the end of consoles. It's possible, but ...
Future of Video Games? (OnLive)
gameproducer.net 3/27/2009 — I recently found this new concept of gaming: OnLive . Their idea is to have really darn good server computers where players with darn good internet connections can join and start playing. I’d guess the game is streamed (or something) to the user so the user requires no fancy hardware. ...
Dave Perry on OnLive
wonderlandblog.com 3/31/2009 — To get 60 video frames per second of gameplay streamed to your home (like OnLive needs), the Internet would have to deliver your control inputs to their server farm, then OnLive would have to process the game response, calculate the new display (based on those control inputs), render the frame, ...