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Opinion: Tripwire, Steam, And How We're Not Getting Exploited
Opinion: Tripwire, Steam, And How We're Not Getting Exploited
[This week, Gearbox CEO Randy Pitchford said Valve's Steam digital distribution service is "exploiting a lot of small guys." In a Gamasutra opinion piece, John Gibson of Tripwire Interactive, developer of successful Steam-based games Red Orchestra and Killing Floor, explains why he doesn't feel exploited at all.] After reading the recent article in which Randy Pitchford from Gearbox Software said that he thought Valve was exploiting small developers, I decided to offer some perspective "from ...  ...
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Tripwire to Gearbox: We're Not Getting Exploited by Steam
Evil Avatar - News Items — ... John Gibson of Tripwire Interactive, the small studio behind Red Orchestra which is available through Steam, has responded in an opinion piece at Gamasutra, explaining that they are not being exploited, despite what Randy Pitchford says. In general it's an interesting read... ...

Tripwire Co-Founder Responds to Gearbox CEO's Steam Criticisms
The Escapist : Latest News — ... because of it. Gibson makes a compelling case for just why Randy Pitchford is wrong, not that Gibson's view is necessarily the only one that should be considered. Pitchford's comments could mostly be viewed as a worst-case scenario prediction, but he also flat out proclaims that Steam is exploiting smaller developers. Perhaps this is true in some cases, but the fact remains that Steam is an avenue for many independent developers to flourish as well, as Gibson has proven. Source: Gamasutra

Tripwire Interactive head doesn't feel exploited by Valve or Steam
Big Download Blog — ... A couple of weeks ago we posted up some quotes from Gearbox Software head man Randy Pitchford from a recent Maximum PC interview where he was critical of the fact that Valve, a game developer, was in charge of the ultra-popular PC game download ...

The Steamy Issue Of Digital Distribution
Rock, Paper, Shotgun — ... regarding Steam, where he stated that the digital distribution service from Valve was “exploiting a lot of small guys.” This was later countered by an article on Gamasutra where Tripwire’s John Gibson retorted, “Ask the Tripwire Interactive employees if they feel exploited, as they move into their new offices paid for by the money the company has made on Steam.” Interested to see if there were other positions we spoke to ...

Tripwire Prez Defends Valve & Steam
GamePolitics News — ... Pitchford had termed Valve’s dual role as developer and distributor a “conflict of interest.” Gibson, whose company has released titles like Red Orchestra and Killing Floor on Steam, told Gamasutra, “I can say with certainty that if it weren't for Steam, there would be no Tripwire Interactive right now.” ...

Dev Defends Valve From Conflict-of-Interest Criticism [Valve]
Kotaku — ... with certainty that if it weren't for Steam, there would be no Tripwire Interactive right now," Gibson said. "Ask the Tripwire Interactive employees if they feel exploited, as they move into their new offices paid for by the money the company has made on Steam. Or me, as I drive away from the company that was built from the royalties we made on Steam, in my sports car paid for by the royalties we make on Steam, to the home that I pay for with the royalties we make on Steam." Opinion: Tripwire, Steam, And How We're Not Getting Exploited [Gamasutra via Game Politics] ...

Valve “absolutely not” exploiting indie developers
That VideoGame Blog — ... John Gibson, president and co-founder of Tripwire Interactive, has written an opinion piece that tackles Gearbox CEO ...

Tripwire: Valve 'absolutely not' exploiting Steam devs
Destructoid — ... Gibson has an entire rant on the subject, which I suggest you check out as it's quite an interesting look at what Steam can offer developers. As for why Randy Pitchford, I just have no idea why he said something like that. Not even I would bite the hand that feeds me so carelessly. ...

Tripwire Interactive president defends Steam
Joystiq — Randy Pitchford may feel that Steam represents a conflict of interest for Valve, but not every developer is as distrustful. John Gibson, president of Red Orchestra and Killing Floor developer Tripwire Interactive, wrote an editorial on Gamasutra to express just how taken advantage of he doesn't feel. "So, is Valve exploiting independent developers?" Gibson wrote. "In short: absolutely not. Without pulling any punches, I can say with certainty that if it weren't for Steam, there would be no Tripwire Interactive ...

Steam Not Exploiting Small Developers, Tripwire President says.
1UP RSS feed — ... In an editorial over at Gamasutra, Tripwire Interactive president John Gibson said that Valve is "absolutely not" exploiting independent developments. In fact, he said that the ...

Borderlands Exec Doubts The Ethics Of Steam; Killing Floor Exec Says, "Look At My Shiny Car"
GayGamer.net — ... And I, personally, trust Valve. But I'm just saying, honestly, I think a lot of the industry doesn't. [. . .] It would be much better if Steam was its own business. There's so much conflict of interest there that it's horrid. It's actually really, really dangerous for the rest of the industry to allow Valve to win. I love Valve games, and I do business with the company. But, I'm just saying, Steam isn't the answer. Love is the answer. Still, according to specifically John Gibson of Tripwire Interactive, Randy should let it be. ...

The Daily GameDev.net
GameDev.Net — ... I reported on Gearbox studio director Randy Pitchford accusing Valve's online game service and distribution platform Steam of "exploiting a lot of small guys." Well, while Valve itself hasn't made a statement in response, a few of the "small guys" did step up and argue against Pitchford. John Gibson, president over at Tripwire Interactive, wrote and editorial over on Gamasutra relating Tripwire's growth as an indie developer in large part to the success they've had on Steam, despite the fact that they've released titles in direct competition to those developed by Valve. He ...

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