1up.com - 21 days ago
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Hideki Kamiya has had the sort of career a lot of game designers can only dream of. Nearly all of his work -- Resident Evil 2 , Devil May Cry , Viewtiful Joe , Okami -- has received critical praise, and he gets the ...
sarcasticgamer.com - 26 days ago
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sarcasticgamer.com —
While this story is over a week old,
I let it simmer. I was hoping that someone...
would come back and debunk the information as PR spin, because to me, it just seems improbable. Famitsu, one of Japan’s most prolific gaming magazines, has given a perfect four-reviewer 40/40 score to the ...
(more)
Japan Has Spoken: Bayonetta’s Ass is Perfection!
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Hideki Kamiya says the original Resident Evil 2 idea was completely screwed up, Okami started out as ‘total garbage’
GoNintendo —
... So I was lost for a little while, but I kept my focus by keeping that concept in mind. Our first test run was incredibly boring to play. I was grinding my teeth at night, I was so worried. At one point, we were so far off-track that it had turned into a simulation game — you had hexes and trees sprouted on them. It was total garbage. A couple of devs said to me afterwards ‘Something was definitely wrong with you around that time, Kamiya!’”
Link
The First Test Run Of Okami Was "Incredibly Boring" [Hideki Kamiya]
Kotaku —
... original concept — depicting the splendor of nature. "Our first test run was incredibly boring to play," he continued. "I was grinding my teeth at night, I was so worried. At one point, we were so far off-track that it had turned into a simulation game — you had hexes and trees sprouted on them. It was total garbage. A couple of devs said to me afterwards 'Something was definitely wrong with you around that time, Kamiya!'" Read more in the link below. Platinum Games' Kamiya Reflects on Bayonetta, Okami [1Up]
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