Rare is Not Fixing Banjo-Kazooie’s SDTV Text Problem
Second Story Gamer —
... I really don’t see how this problem couldn’t be fixed with a simple patch, but hey, I’m no game designer. Maybe it is some technical heeby-jeeby rather than the zoom function that I picture it to be. Still, this problem should not be happening this late into the console cycle; third party developers know how to work around this situation by now and you’re telling me Microsoft’s first party can’t do it? That’s unacceptable.
[via Joystiq]
Rare: No Fix For Banjo-Kazooie SD Text Issues
The Escapist : Latest News —
... on the NeoGAF forums. According to Kellion, the text issue is one that will not be fixed in time for the retail release, set for November 11, citing a lack of time, resources and money to cure. One of the biggest questions concerning this issue, particularly one in such a high profile, first-party title, is how does something so painfully obvious to so many players make it through the certification process? Reporting on the issue, Joystiq points out that in a recent Official Xbox Magazine UK ...
Judge For Yourself Whether New ‘Banjo-Kazooie’ Has An SDTV Problem
MTV Multiplayer —
The gaming news that spread across sites and blogs yesterday was that development studio Rare doesn’t plan to address complaints that the text in next week’s Xbox 360 game “Banjo Kazooie: Nuts & Bolts” is too small to be read comfortably by gamers using standard-definition TVs. I read this report in many places, but I haven’t seen any examples of the problematic text. So I’ve made some examples, so that you may judge for yourself. These images are from my review build of the game, running at the highest resolution on my 1080p HD TV, then running on that same TV at 480p and ...



