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gamasutra.com - 10/19/2009
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Rocksteady's Sefton Hill has told Gamasutra that Batman: Arkham Asylum's success was aided by "doing less" to a high quality, saying there are "too many games out there that deliver lots of average content." Talking to the site as part of an in-depth new feature interview on the critically acclaimed superhero title, Hill explained why the UK-based independent developer chose not to have driving or flying sections in the game, commenting: "Some of the things ...
gamasutra.com - 10/19/2009
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gamasutra.com —
As far as comic book superheroes are concerned,
Batman is quite a multifaceted fellow. He's not only...
a skilled martial artist who can effortlessly beat the pulp out of thugs with his fists, but he's also a world-class sleuth and a tech whiz rolled ...
(more)
Features - Rocksteady's Sefton Hill Unmasks Batman: ...
gamasutra.com - 10/19/2009
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gamasutra.com —
Batman: Arkham Asylum 's 2 million-unit success was
aided by "doing less," says Rocksteady's Sefton Hill --...
ensuring a higher quality for fewer elements. There are "too many games out there that deliver lots of average content," Hill tells us in an ...
(more)
News - Rocksteady's Hill: Batman's Success Down To Not ...
thatvideogameblog.com - 10/21/2009
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thatvideogameblog.com —
According to Rocksteady’s Sefton Hill, Batman: Arkam Asylum
has moved more copies by including fewer features. “It’s...
easy to see how people fall into the trap of having so many features. It’s natural to equate features with quality, because that’s all ...
(more)
Batman’s success attributed to quality over quantity
| Batman's Success Down To Not 'Overstretching' On Game Features http://bit.ly/1FrqYK 10/21/2009 |
| Rocksteady's Hill: Batman's Success Down To Not 'Overstretching' On Game Features, http://bit.ly/35uBth 10/20/2009 |
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Batman: Arkham Asylum's 'less is more' design explained
Destructoid —
... , we're now getting the opportunity to hear more about what didn't make it into the finalized game. On the subject of feature sets, Rocksteady's Sefton Hill told Gamasutra: "You don't want to overstretch." ...
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