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thatvideogameblog.com - 19 days ago
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“We had to find a martial art that fits the character and the situations he would find himself in. We needed something very quick, efficient and brutal - something without any rules,” says Animation Director Gilles Monteil in this latest developer diary for Ubisoft’s ...
| Sam Fisher busts some Kosher-approved Krav Maga moves: “We had to find a martial art that fits the chara.. http://bit.ly/1R7Wap 19 days ago |
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