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gamedaily.com - 3/6/2009
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Sonic gets medieval on his enemies in Sega's Camelot-themed adventure.
videogamer.com - 3/2/2009
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videogamer.com —
Tetsu Katano talks about the challenge of making
Sonic work in 3D....
(more)
Interview : Sonic and the Black Knight (Wii)
neogaf.com - 3/2/2009
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neogaf.com —
VideoGamer.com: Why did you want to make Sonic
and the Black Knight on the Wii? This game...
is aimed at quite a young audience - is that Sonic's home now? Tetsu Katano: The reason we made it on the Wii was because it's a direct descendant of Sonic and ...
(more)
Sonic the Hedgehog Director - "You will see the ...
kotaku.com - 3/11/2009
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kotaku.com —
Sonic Team Producer Tetsu Katano is the man
to blame if you're not happy with Sonic and...
the Black Knight . It was his idea to slap a sword in the hands of a hedgehog. ...after a sequence of sleepless nights that my boss came up to me and casually ...
(more)
Black Knight Producer Explains Sword-Swinging Sonic: ...
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Sonic and the Black Knight - review
GoNintendo —
A portion of a GameDaily review… With Sonic and the Black Knight, Sega continues its annoying trend of replacing Sonic’s trademark speed with strange gimmicks. While not a terrible video game, the repetitive combat, easy missions and limited controls keep it from greatness. That said, it’s still worth a rental, thanks to its attractive presentation, decent combat and bonus content. Full review here This entry was posted on Friday, March 6th, 2009 at 4:43 pm and is filed under ...
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![Black Knight Producer Explains Sword-Swinging Sonic: "Preposterous" [Sonic And The Black Knight]](http://images.dailyradar.com/media/uploads/gamer/story_preview/2009/03/10/black_knight_producer_explains_sword_swinging_soni.jpg)

