Sony Motion Control Patent Shows Coffee Mug Gaming [Sony]
Kotaku —
... players to use a variety of real world items in game play. To map the object, players show it to the camera and rotate it so that the object is captured and saved as a file. The system can then identify this object and respond to its movements. The manner in which the object is held can affect game play. For example, in the illustration below, the object is held "up" which reveals the lightsaber-like sword. Holding the object down turns the sword "off". Sony Patents A Motion Control System That Uses Ordinary Objects As Controllers [Siliconera] ...
Sony patents more motion tech, uses everyday objects
Joystiq —
... We'd be lying if we didn't say we're a bit worried about the future of gaming controllers. Between the Nintendo's MotionPlus, Microsoft's Project Natal and Sony's ... erm ... motion thing, our precious game pads get more and more antique looking ...
Sony Patents Motion Tech Using Everyday Items as Controllers
1UP RSS feed —
Considering Sony only just revealed their new motion control wand at E3 last month, we're not quite sure what to make of this: Siliconera reports (via Joystiq) that Sony has patented new motion control technology that will apparently allow gamers to use any real-world object as a controller.
According to the description of this technology, it'll use the PlayStation Eye camera to read any object a player ...
Sony Patents New Motion Control Technology
PS3 Blog and Community | PS3Blog.net —
... There currently aren’t any videos available showcasing the technology, but Siliconera has pictures and information from the patent here. The patent explains that the above examples are also outlined, but the figures show a U-shaped object as an example. ...
Sony patents everyday life, sort of
That VideoGame Blog —
... What might be construed (if you were conspiracy-minded) as a pre-emptive strike at Microsoft’s Project Natal, Siliconera reports Sony’s gone ahead and patented a new Eye Toy technology to use any everyday object as a controller. This was one of those things gamers had expected Natal to introduce into the gaming fray with its stereoscopic set of cameras. Describing the technology, Siliconera describes it as “a system where a camera can dynamically map an object — any real world object — for use in a video game.” ...





