Stardock skips holidays for better exposure
Opposable Thumbs —
... . "What we try to do is we want to release a title every first quarter of every year," Stardock CEO Brad Wardell told Gamasutra . "For as far out as our schedule goes that's five or six years there's a game coming out." Most of Stardock's recent releases, including ...
New game from Stardock every first quarter for next five-six years
Big Download Blog —
... The fourth quarter of the year is always the busiest in terms of new game releases and in sales but developer-publisher Stardock has deliberately decided to avoid that busy time period for its current and future games. Sins of a Solar Empire, the ...
GameSetNetwork: Best Of The Week
GameSetWatch —
... releases an update of Portal for XBLA, Gamasutra presents an article written by the game's creators, discussing the genesis of the 'Game Of The Year'-winning cerebral action-puzzler."
Team Ninja: Ready For More
"In one of its first post-Itagaki interviews, the Ninja Gaiden and Dead Or Alive team explain what's next, also analyzing the Xbox 360's international appeal and disappointing Ninja Gaiden DS sales."
Gamasutra/Other Originals
Stardock CEO Wardell On Skipping The Holiday Rush
"With such a crush of titles all slated for ...
Stardock To Release Q1 Game Every Year
Evil Avatar - News Items —
... Full article here.
It's nice that smaller outfits can still survive these days. Rising development costs be damned! ...
Stardock sticking with Q1 release strategy for next half decade
Joystiq —
... Stardock just seems to "get it" when it comes to not putting any more burden on our time (or wallets) during the holiday season. The company's CEO, Brad Wardell, tells Gamasutra that the small publisher plans to release a title "every first quarter of every ...
Stardock happy to skip the holiday rush, stay in the safety of the post holiday lull
Gaming Nexus —
... This is why Stardock's strategy of releasing games early in the year makes a lot of sense. There's usually a lull in releases between January and March and without a lot of noise from other games it's easy to get your game noticed and in front of people. I would point out that we didn't see much of a lull this year and early next year will have Killzone 2 and a few other titles but it's still a great strategy and hopefully more publisher will realize that it's not about cramming twenty different games down the throat of gamers at the end of the year. ...


