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champions-online.com - 6/18/2009
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Greetings, heroes!
Chronomancer, here. And do I have a lot of incredible news for you
today from the future. Without further delay (such as it is for a time
traveler) here's what's happening! read more
champions-online.com - 6/26/2009
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champions-online.com —
Greetings, heroes! Apologies for the delay in posting,
but it's been CRAZY busy here this week, and
I mean that in the good way. I'll bypass the usual hyperbole and salutations (see mom, I paid attention in college) and head right into the meat of ...
(more)
State of the Game: June 25, 2009
examiner.com - 6/26/2009
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examiner.com —
Champions Online's latest State of the Game talks
about a lot of features but before we get
to the goods, let's talk about this,Do Heroes Tweet? And in the realm of a totally cool and completely unexpected feature, you’ll be able to send ...
(more)
Champions Online State of the Game now with Twitter
champions-online.com - 6/12/2009
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champions-online.com —
Are cutscenes going to be included with our
quests and story arcs? (Shaolinwind) Yes. Cutscenes appear in
many locations for dramatic interludes, to give clues to players, and to setup boss fights. Each of the major zones will also have a flyover ...
(more)
Ask Cryptic - June 11, 2009
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Champions Online - Bag of News
MMOWatch Newsfeed —
A lot of news about Champions Online showed up in the last 24 hours. To start with there is an article about the technical challenges of the Nemesis system used in the game. Having a Nemesis is iconic in superhero comics, and we are very excited to bring it to players in Champions Online. Battling and defeating your Nemesis brings a special superhero feel to Champions Online. Also, other games haven t really given players a chance to customize their own adversaries. We also like that it brings the fight to you. Instead of making the player always go out to find missions, we wanted the Nemesis to reach out and grab you, ...
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